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Add thirdparty libs
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Vendored
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// queue.h - originally written and placed in the public domain by Wei Dai
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/// \file
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/// \brief Classes for an unlimited queue to store bytes
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#ifndef CRYPTOPP_QUEUE_H
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#define CRYPTOPP_QUEUE_H
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#include "cryptlib.h"
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#include "simple.h"
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NAMESPACE_BEGIN(CryptoPP)
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class ByteQueueNode;
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/// \brief Data structure used to store byte strings
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/// \details The queue is implemented as a linked list of byte arrays
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class CRYPTOPP_DLL ByteQueue : public Bufferless<BufferedTransformation>
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{
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public:
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/// \brief Construct a ByteQueue
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/// \param nodeSize the initial node size
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/// \details Internally, ByteQueue uses a ByteQueueNode to store bytes, and \p nodeSize determines the
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/// size of the ByteQueueNode. A value of 0 indicates the ByteQueueNode should be automatically sized,
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/// which means a value of 256 is used.
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ByteQueue(size_t nodeSize=0);
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/// \brief Copy construct a ByteQueue
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/// \param copy the other ByteQueue
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ByteQueue(const ByteQueue ©);
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~ByteQueue();
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lword MaxRetrievable() const
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{return CurrentSize();}
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bool AnyRetrievable() const
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{return !IsEmpty();}
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void IsolatedInitialize(const NameValuePairs ¶meters);
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byte * CreatePutSpace(size_t &size);
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size_t Put2(const byte *inString, size_t length, int messageEnd, bool blocking);
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size_t Get(byte &outByte);
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size_t Get(byte *outString, size_t getMax);
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size_t Peek(byte &outByte) const;
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size_t Peek(byte *outString, size_t peekMax) const;
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size_t TransferTo2(BufferedTransformation &target, lword &transferBytes, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true);
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size_t CopyRangeTo2(BufferedTransformation &target, lword &begin, lword end=LWORD_MAX, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true) const;
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// these member functions are not inherited
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void SetNodeSize(size_t nodeSize);
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lword CurrentSize() const;
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bool IsEmpty() const;
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void Clear();
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void Unget(byte inByte);
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void Unget(const byte *inString, size_t length);
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const byte * Spy(size_t &contiguousSize) const;
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void LazyPut(const byte *inString, size_t size);
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void LazyPutModifiable(byte *inString, size_t size);
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void UndoLazyPut(size_t size);
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void FinalizeLazyPut();
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ByteQueue & operator=(const ByteQueue &rhs);
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bool operator==(const ByteQueue &rhs) const;
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bool operator!=(const ByteQueue &rhs) const {return !operator==(rhs);}
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byte operator[](lword i) const;
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void swap(ByteQueue &rhs);
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/// \brief A ByteQueue iterator
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class Walker : public InputRejecting<BufferedTransformation>
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{
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public:
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/// \brief Construct a ByteQueue Walker
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/// \param queue a ByteQueue
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Walker(const ByteQueue &queue)
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: m_queue(queue), m_node(NULLPTR), m_position(0), m_offset(0), m_lazyString(NULLPTR), m_lazyLength(0)
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{Initialize();}
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lword GetCurrentPosition() {return m_position;}
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lword MaxRetrievable() const
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{return m_queue.CurrentSize() - m_position;}
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void IsolatedInitialize(const NameValuePairs ¶meters);
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size_t Get(byte &outByte);
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size_t Get(byte *outString, size_t getMax);
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size_t Peek(byte &outByte) const;
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size_t Peek(byte *outString, size_t peekMax) const;
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size_t TransferTo2(BufferedTransformation &target, lword &transferBytes, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true);
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size_t CopyRangeTo2(BufferedTransformation &target, lword &begin, lword end=LWORD_MAX, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true) const;
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private:
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const ByteQueue &m_queue;
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const ByteQueueNode *m_node;
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lword m_position;
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size_t m_offset;
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const byte *m_lazyString;
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size_t m_lazyLength;
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};
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friend class Walker;
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private:
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void CleanupUsedNodes();
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void CopyFrom(const ByteQueue ©);
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void Destroy();
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bool m_autoNodeSize;
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size_t m_nodeSize;
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ByteQueueNode *m_head, *m_tail;
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byte *m_lazyString;
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size_t m_lazyLength;
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bool m_lazyStringModifiable;
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};
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/// use this to make sure LazyPut is finalized in event of exception
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class CRYPTOPP_DLL LazyPutter
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{
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public:
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LazyPutter(ByteQueue &bq, const byte *inString, size_t size)
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: m_bq(bq) {bq.LazyPut(inString, size);}
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~LazyPutter()
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{try {m_bq.FinalizeLazyPut();} catch(const Exception&) {CRYPTOPP_ASSERT(0);}}
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protected:
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LazyPutter(ByteQueue &bq) : m_bq(bq) {}
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private:
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ByteQueue &m_bq;
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};
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/// like LazyPutter, but does a LazyPutModifiable instead
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class LazyPutterModifiable : public LazyPutter
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{
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public:
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LazyPutterModifiable(ByteQueue &bq, byte *inString, size_t size)
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: LazyPutter(bq) {bq.LazyPutModifiable(inString, size);}
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};
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NAMESPACE_END
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#ifndef __BORLANDC__
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NAMESPACE_BEGIN(std)
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template<> inline void swap(CryptoPP::ByteQueue &a, CryptoPP::ByteQueue &b)
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{
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a.swap(b);
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}
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NAMESPACE_END
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#endif
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#endif
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