game: fix GetLastWeapon

This commit is contained in:
SanyaSho 2022-08-11 19:55:32 +03:00
parent 4fc6566b1d
commit 937ee96eca

View File

@ -351,7 +351,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 ); CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 );
// Don't store last weapon when we autoswitch off builder // Don't store last weapon when we autoswitch off builder
//CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon(); CBaseCombatWeapon *pLastWpn = pOwner->Weapon_GetLast();
if ( pWpn ) if ( pWpn )
{ {
@ -362,7 +362,6 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
pOwner->SwitchToNextBestWeapon( NULL ); pOwner->SwitchToNextBestWeapon( NULL );
} }
/*
if ( pWpn == pLastWpn ) if ( pWpn == pLastWpn )
{ {
// We had the wrench out before we started building. Go ahead and set out last // We had the wrench out before we started building. Go ahead and set out last
@ -374,12 +373,11 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
{ {
pOwner->Weapon_SetLast( pLastWpn ); pOwner->Weapon_SetLast( pLastWpn );
} }
*/
} }
else else
{ {
// for all other classes, just switch to last weapon used // for all other classes, just switch to last weapon used
//pOwner->Weapon_Switch( pOwner->GetLastWeapon() ); pOwner->Weapon_Switch( pOwner->Weapon_GetLast() );
} }
} }