game: fix GetLastWeapon

This commit is contained in:
SanyaSho 2022-08-11 19:55:32 +03:00
parent 4fc6566b1d
commit 937ee96eca

View File

@ -351,7 +351,7 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
CBaseCombatWeapon *pWpn = pOwner->Weapon_GetSlot( 2 );
// Don't store last weapon when we autoswitch off builder
//CBaseCombatWeapon *pLastWpn = pOwner->GetLastWeapon();
CBaseCombatWeapon *pLastWpn = pOwner->Weapon_GetLast();
if ( pWpn )
{
@ -362,7 +362,6 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
pOwner->SwitchToNextBestWeapon( NULL );
}
/*
if ( pWpn == pLastWpn )
{
// We had the wrench out before we started building. Go ahead and set out last
@ -374,12 +373,11 @@ void CTFWeaponBuilder::SwitchOwnersWeaponToLast()
{
pOwner->Weapon_SetLast( pLastWpn );
}
*/
}
else
{
// for all other classes, just switch to last weapon used
//pOwner->Weapon_Switch( pOwner->GetLastWeapon() );
pOwner->Weapon_Switch( pOwner->Weapon_GetLast() );
}
}