mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 02:09:35 +00:00
WIP: fix compilation issues
This commit is contained in:
@@ -14,7 +14,7 @@
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#endif
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#include "tier1/interface.h"
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#include "interfaces/interfaces.h"
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//-----------------------------------------------------------------------------
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// Client systems are singleton objects in the client codebase responsible for
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@@ -36,6 +36,12 @@
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#define ABSOLUTE_PLAYER_LIMIT 255 // not 256, so we can send the limit as a byte
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#define ABSOLUTE_PLAYER_LIMIT_DW ( (ABSOLUTE_PLAYER_LIMIT/32) + 1 )
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#if ABSOLUTE_PLAYER_LIMIT > 32
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#define CPlayerBitVec CBitVec<ABSOLUTE_PLAYER_LIMIT>
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#else
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#define CPlayerBitVec CDWordBitVec
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#endif
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// a player name may have 31 chars + 0 on the PC.
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// the 360 only allows 15 char + 0, but stick with the larger PC size for cross-platform communication
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#define MAX_PLAYER_NAME_LENGTH 32
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@@ -46,6 +52,7 @@
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#define MAX_PLAYERS_PER_CLIENT 1 // One player per PC
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#endif
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// Max decorated map name, with things like workshop/cp_foo.ugc123456
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#define MAX_MAP_NAME 96
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@@ -246,6 +246,12 @@ void SendProxy_Int32ToInt32( const SendProp *pProp, const void *pStruct, const v
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pOut->m_Int = *((int*)pData);
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}
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void SendProxy_Color32ToInt32( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
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{
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//Always send/receive as little endian to preserve byte order across network byte swaps
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pOut->m_Int = LittleDWord( *((uint32 *)pData) );
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}
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#ifdef SUPPORTS_INT64
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void SendProxy_Int64ToInt64( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID)
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{
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@@ -625,6 +625,7 @@ void SendProxy_Int32ToInt32 ( const SendProp *pProp, const void *pStruct, const
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void SendProxy_Int64ToInt64 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
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#endif
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void SendProxy_StringToString ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
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void SendProxy_Color32ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
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// pData is the address of a data table.
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void* SendProxy_DataTableToDataTable( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID );
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@@ -0,0 +1,300 @@
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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef INTERFACES_H
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#define INTERFACES_H
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#if defined( COMPILER_MSVC )
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Interface creation function
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//-----------------------------------------------------------------------------
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typedef void* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
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//-----------------------------------------------------------------------------
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// Macros to declare interfaces appropriate for various tiers
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//-----------------------------------------------------------------------------
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#if 1 || defined( TIER1_LIBRARY ) || defined( TIER2_LIBRARY ) || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
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#define DECLARE_TIER1_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
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#else
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#define DECLARE_TIER1_INTERFACE( _Interface, _Global )
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#endif
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#if 1 || defined( TIER2_LIBRARY ) || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
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#define DECLARE_TIER2_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
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#else
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#define DECLARE_TIER2_INTERFACE( _Interface, _Global )
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#endif
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#if 1 || defined( TIER3_LIBRARY ) || defined( TIER4_LIBRARY ) || defined( APPLICATION )
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#define DECLARE_TIER3_INTERFACE( _Interface, _Global ) extern _Interface * _Global;
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#else
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#define DECLARE_TIER3_INTERFACE( _Interface, _Global )
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ICvar;
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class IProcessUtils;
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class ILocalize;
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class IPhysics2;
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class IPhysics2ActorManager;
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class IPhysics2ResourceManager;
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class IEventSystem;
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class IAsyncFileSystem;
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class IColorCorrectionSystem;
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class IDebugTextureInfo;
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class IFileSystem;
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class IRenderHardwareConfig;
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class IInputSystem;
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class IInputStackSystem;
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class IMaterialSystem;
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class IMaterialSystem2;
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class IMaterialSystemHardwareConfig;
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class IMdlLib;
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class INetworkSystem;
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class IP4;
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class IQueuedLoader;
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class IResourceAccessControl;
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class IPrecacheSystem;
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class IRenderDevice;
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class IRenderDeviceMgr;
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class IResourceSystem;
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class IVBAllocTracker;
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class IXboxInstaller;
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class IMatchFramework;
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class ISoundSystem;
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class IStudioRender;
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class IMatSystemSurface;
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class IGameUISystemMgr;
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class IDataCache;
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class IMDLCache;
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class IAvi;
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class IBik;
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class IDmeMakefileUtils;
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class IPhysicsCollision;
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class ISoundEmitterSystemBase;
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class IMeshSystem;
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class IWorldRendererMgr;
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class ISceneSystem;
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class IVGuiRenderSurface;
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class IScaleformUISystemMgr;
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class IScaleformUI;
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class IRocketUI;
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namespace vgui
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{
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class ISurface;
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class IVGui;
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class IInput;
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class IPanel;
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class ILocalize;
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class ISchemeManager;
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class ISystem;
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}
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//-----------------------------------------------------------------------------
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// Fills out global DLL exported interface pointers
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//-----------------------------------------------------------------------------
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#define CVAR_INTERFACE_VERSION "VEngineCvar007"
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DECLARE_TIER1_INTERFACE( ICvar, cvar );
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DECLARE_TIER1_INTERFACE( ICvar, g_pCVar )
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#define PROCESS_UTILS_INTERFACE_VERSION "VProcessUtils002"
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DECLARE_TIER1_INTERFACE( IProcessUtils, g_pProcessUtils );
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#define VPHYSICS2_INTERFACE_VERSION "Physics2 Interface v0.3"
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DECLARE_TIER1_INTERFACE( IPhysics2, g_pPhysics2 );
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#define VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION "Physics2 Interface ActorMgr v0.1"
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DECLARE_TIER1_INTERFACE( IPhysics2ActorManager, g_pPhysics2ActorManager );
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#define VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION "Physics2 Interface ResourceMgr v0.1"
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DECLARE_TIER1_INTERFACE( IPhysics2ResourceManager, g_pPhysics2ResourceManager );
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#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
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DECLARE_TIER1_INTERFACE( IEventSystem, g_pEventSystem );
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#define LOCALIZE_INTERFACE_VERSION "Localize_001"
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DECLARE_TIER2_INTERFACE( ILocalize, g_pLocalize );
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DECLARE_TIER3_INTERFACE( vgui::ILocalize, g_pVGuiLocalize );
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#define RENDER_DEVICE_MGR_INTERFACE_VERSION "RenderDeviceMgr001"
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DECLARE_TIER2_INTERFACE( IRenderDeviceMgr, g_pRenderDeviceMgr );
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#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
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DECLARE_TIER2_INTERFACE( IFileSystem, g_pFullFileSystem );
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#define ASYNCFILESYSTEM_INTERFACE_VERSION "VNewAsyncFileSystem001"
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DECLARE_TIER2_INTERFACE( IAsyncFileSystem, g_pAsyncFileSystem );
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#define RESOURCESYSTEM_INTERFACE_VERSION "ResourceSystem004"
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DECLARE_TIER2_INTERFACE( IResourceSystem, g_pResourceSystem );
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#define MATERIAL_SYSTEM_INTERFACE_VERSION "VMaterialSystem080"
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DECLARE_TIER2_INTERFACE( IMaterialSystem, materials );
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DECLARE_TIER2_INTERFACE( IMaterialSystem, g_pMaterialSystem );
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#define MATERIAL_SYSTEM2_INTERFACE_VERSION "VMaterialSystem2_001"
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DECLARE_TIER2_INTERFACE( IMaterialSystem2, g_pMaterialSystem2 );
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#define INPUTSYSTEM_INTERFACE_VERSION "InputSystemVersion001"
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DECLARE_TIER2_INTERFACE( IInputSystem, g_pInputSystem );
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#define INPUTSTACKSYSTEM_INTERFACE_VERSION "InputStackSystemVersion001"
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DECLARE_TIER2_INTERFACE( IInputStackSystem, g_pInputStackSystem );
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#define MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION "MaterialSystemHardwareConfig013"
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DECLARE_TIER2_INTERFACE( IMaterialSystemHardwareConfig, g_pMaterialSystemHardwareConfig );
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#define DEBUG_TEXTURE_INFO_VERSION "DebugTextureInfo001"
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DECLARE_TIER2_INTERFACE( IDebugTextureInfo, g_pMaterialSystemDebugTextureInfo );
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#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001"
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DECLARE_TIER2_INTERFACE( IVBAllocTracker, g_VBAllocTracker );
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#define COLORCORRECTION_INTERFACE_VERSION "COLORCORRECTION_VERSION_1"
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DECLARE_TIER2_INTERFACE( IColorCorrectionSystem, colorcorrection );
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#define P4_INTERFACE_VERSION "VP4002"
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DECLARE_TIER2_INTERFACE( IP4, p4 );
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#define MDLLIB_INTERFACE_VERSION "VMDLLIB001"
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DECLARE_TIER2_INTERFACE( IMdlLib, mdllib );
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#define QUEUEDLOADER_INTERFACE_VERSION "QueuedLoaderVersion001"
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DECLARE_TIER2_INTERFACE( IQueuedLoader, g_pQueuedLoader );
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#define RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION "VResourceAccessControl001"
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DECLARE_TIER2_INTERFACE( IResourceAccessControl, g_pResourceAccessControl );
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#define PRECACHE_SYSTEM_INTERFACE_VERSION "VPrecacheSystem001"
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DECLARE_TIER2_INTERFACE( IPrecacheSystem, g_pPrecacheSystem );
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#if defined( _X360 )
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#define XBOXINSTALLER_INTERFACE_VERSION "XboxInstallerVersion001"
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DECLARE_TIER2_INTERFACE( IXboxInstaller, g_pXboxInstaller );
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#endif
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#define MATCHFRAMEWORK_INTERFACE_VERSION "MATCHFRAMEWORK_001"
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DECLARE_TIER2_INTERFACE( IMatchFramework, g_pMatchFramework );
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#define GAMEUISYSTEMMGR_INTERFACE_VERSION "GameUISystemMgr001"
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DECLARE_TIER3_INTERFACE( IGameUISystemMgr, g_pGameUISystemMgr );
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#if defined( INCLUDE_SCALEFORM )
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#define SCALEFORMUI_INTERFACE_VERSION "ScaleformUI002"
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DECLARE_TIER3_INTERFACE( IScaleformUI, g_pScaleformUI );
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#elif defined( INCLUDE_ROCKETUI )
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#define ROCKETUI_INTERFACE_VERSION "RocketUI001"
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DECLARE_TIER3_INTERFACE( IRocketUI, g_pRocketUI );
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#endif
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//-----------------------------------------------------------------------------
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// Not exactly a global, but we're going to keep track of these here anyways
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// NOTE: Appframework deals with connecting these bad boys. See materialsystem2app.cpp
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//-----------------------------------------------------------------------------
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#define RENDER_DEVICE_INTERFACE_VERSION "RenderDevice001"
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DECLARE_TIER2_INTERFACE( IRenderDevice, g_pRenderDevice );
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#define RENDER_HARDWARECONFIG_INTERFACE_VERSION "RenderHardwareConfig001"
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DECLARE_TIER2_INTERFACE( IRenderHardwareConfig, g_pRenderHardwareConfig );
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#define SOUNDSYSTEM_INTERFACE_VERSION "SoundSystem001"
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DECLARE_TIER2_INTERFACE( ISoundSystem, g_pSoundSystem );
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#define MESHSYSTEM_INTERFACE_VERSION "MeshSystem001"
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DECLARE_TIER3_INTERFACE( IMeshSystem, g_pMeshSystem );
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#define STUDIO_RENDER_INTERFACE_VERSION "VStudioRender026"
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DECLARE_TIER3_INTERFACE( IStudioRender, g_pStudioRender );
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DECLARE_TIER3_INTERFACE( IStudioRender, studiorender );
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#define MAT_SYSTEM_SURFACE_INTERFACE_VERSION "MatSystemSurface006"
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DECLARE_TIER3_INTERFACE( IMatSystemSurface, g_pMatSystemSurface );
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#define RENDER_SYSTEM_SURFACE_INTERFACE_VERSION "RenderSystemSurface001"
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DECLARE_TIER3_INTERFACE( IVGuiRenderSurface, g_pVGuiRenderSurface );
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#define SCENESYSTEM_INTERFACE_VERSION "SceneSystem_001"
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DECLARE_TIER3_INTERFACE( ISceneSystem, g_pSceneSystem );
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#define VGUI_SURFACE_INTERFACE_VERSION "VGUI_Surface031"
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DECLARE_TIER3_INTERFACE( vgui::ISurface, g_pVGuiSurface );
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#define SCHEME_SURFACE_INTERFACE_VERSION "SchemeSurface001"
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#define VGUI_INPUT_INTERFACE_VERSION "VGUI_Input005"
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DECLARE_TIER3_INTERFACE( vgui::IInput, g_pVGuiInput );
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#define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008"
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DECLARE_TIER3_INTERFACE( vgui::IVGui, g_pVGui );
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#define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009"
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DECLARE_TIER3_INTERFACE( vgui::IPanel, g_pVGuiPanel );
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#define VGUI_SCHEME_INTERFACE_VERSION "VGUI_Scheme010"
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DECLARE_TIER3_INTERFACE( vgui::ISchemeManager, g_pVGuiSchemeManager );
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#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
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DECLARE_TIER3_INTERFACE( vgui::ISystem, g_pVGuiSystem );
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#define DATACACHE_INTERFACE_VERSION "VDataCache003"
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DECLARE_TIER3_INTERFACE( IDataCache, g_pDataCache ); // FIXME: Should IDataCache be in tier2?
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#define MDLCACHE_INTERFACE_VERSION "MDLCache004"
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DECLARE_TIER3_INTERFACE( IMDLCache, g_pMDLCache );
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DECLARE_TIER3_INTERFACE( IMDLCache, mdlcache );
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#define AVI_INTERFACE_VERSION "VAvi001"
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DECLARE_TIER3_INTERFACE( IAvi, g_pAVI );
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#define BIK_INTERFACE_VERSION "VBik001"
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DECLARE_TIER3_INTERFACE( IBik, g_pBIK );
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#define DMEMAKEFILE_UTILS_INTERFACE_VERSION "VDmeMakeFileUtils001"
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DECLARE_TIER3_INTERFACE( IDmeMakefileUtils, g_pDmeMakefileUtils );
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#define VPHYSICS_COLLISION_INTERFACE_VERSION "VPhysicsCollision007"
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DECLARE_TIER3_INTERFACE( IPhysicsCollision, g_pPhysicsCollision );
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#define SOUNDEMITTERSYSTEM_INTERFACE_VERSION "VSoundEmitter003"
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DECLARE_TIER3_INTERFACE( ISoundEmitterSystemBase, g_pSoundEmitterSystem );
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#define WORLD_RENDERER_MGR_INTERFACE_VERSION "WorldRendererMgr001"
|
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DECLARE_TIER3_INTERFACE( IWorldRendererMgr, g_pWorldRendererMgr );
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#define NETWORKSYSTEM_INTERFACE_VERSION "NetworkSystemVersion001"
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DECLARE_TIER2_INTERFACE( INetworkSystem, g_pNetworkSystem );
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//-----------------------------------------------------------------------------
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// Fills out global DLL exported interface pointers
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//-----------------------------------------------------------------------------
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void ConnectInterfaces( CreateInterfaceFn *pFactoryList, int nFactoryCount );
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void DisconnectInterfaces();
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|
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|
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//-----------------------------------------------------------------------------
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// Reconnects an interface
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//-----------------------------------------------------------------------------
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void ReconnectInterface( CreateInterfaceFn factory, const char *pInterfaceName );
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|
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#endif // INTERFACES_H
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@@ -250,6 +250,14 @@ struct matrix3x4_t
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float m_flMatVal[3][4];
|
||||
};
|
||||
|
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class ALIGN16 matrix3x4a_t : public matrix3x4_t
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||||
{
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public:
|
||||
/*
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||||
matrix3x4a_t() { if (((size_t)Base()) % 16 != 0) { Error( "matrix3x4a_t missaligned" ); } }
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*/
|
||||
matrix3x4a_t& operator=( const matrix3x4_t& src ) { memcpy( Base(), src.Base(), sizeof( float ) * 3 * 4 ); return *this; };
|
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};
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Core types for the response rules -- criteria, responses, rules, and matchers.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
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#ifndef RESPONSE_HOST_INTERFACE_H
|
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#define RESPONSE_HOST_INTERFACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "filesystem.h"
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class IUniformRandomStream;
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class ICommandLine;
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namespace ResponseRules
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{
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// FUNCTIONS YOU MUST IMPLEMENT IN THE HOST EXECUTABLE:
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// These are functions that are mentioned in the header, but need their bodies implemented
|
||||
// in the .dll that links against this lib.
|
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// This is to wrap functions that previously came from the engine interface
|
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// back when the response rules were inside the server.dll . Now that the rules
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// are included into a standalone editor, we don't necessarily have an engine around,
|
||||
// so there needs to be some other implementation.
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||||
abstract_class IEngineEmulator
|
||||
{
|
||||
public:
|
||||
/// Given an input text buffer data pointer, parses a single token into the variable token and returns the new
|
||||
/// reading position
|
||||
virtual const char *ParseFile( const char *data, char *token, int maxlen ) = 0;
|
||||
|
||||
/// Return a pointer to an IFileSystem we can use to read and process scripts.
|
||||
virtual IFileSystem *GetFilesystem() = 0;
|
||||
|
||||
/// Return a pointer to an instance of an IUniformRandomStream
|
||||
virtual IUniformRandomStream *GetRandomStream() = 0 ;
|
||||
|
||||
/// Return a pointer to a tier0 ICommandLine
|
||||
virtual ICommandLine *GetCommandLine() = 0;
|
||||
|
||||
/// Emulates the server's UTIL_LoadFileForMe
|
||||
virtual byte *LoadFileForMe( const char *filename, int *pLength ) = 0;
|
||||
|
||||
/// Emulates the server's UTIL_FreeFile
|
||||
virtual void FreeFile( byte *buffer ) = 0;
|
||||
|
||||
|
||||
/// Somewhere in the host executable you should define this symbol and
|
||||
/// point it at a singleton instance.
|
||||
static IEngineEmulator *s_pSingleton;
|
||||
|
||||
// this is just a function that returns the pointer above -- just in
|
||||
// case we need to define it differently. And I get asserts this way.
|
||||
static IEngineEmulator *Get();
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,418 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Core types for the response rules -- criteria, responses, rules, and matchers.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef RESPONSE_TYPES_H
|
||||
#define RESPONSE_TYPES_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tier1/utlrbtree.h"
|
||||
#include "tier1/utlsymbol.h"
|
||||
#include "tier2/interval.h"
|
||||
#include "mathlib/compressed_vector.h"
|
||||
#include "datamap.h"
|
||||
#include "soundflags.h"
|
||||
#include "tier1/utlsymbol.h"
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
/// Custom symbol table for the response rules.
|
||||
extern CUtlSymbolTable g_RS;
|
||||
};
|
||||
|
||||
#ifdef _MANAGED
|
||||
// forward declare some editor types just so we can friend them.
|
||||
namespace ResponseRulesCLI
|
||||
{
|
||||
ref class ResponseQueryResult;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
using ::DataMapAccess;
|
||||
// using ::DataMapInit;
|
||||
class CResponseSystem;
|
||||
|
||||
#pragma pack(push,1)
|
||||
template<typename T>
|
||||
struct response_interval_t
|
||||
{
|
||||
T start;
|
||||
T range;
|
||||
|
||||
interval_t &ToInterval( interval_t &dest ) const { dest.start = start; dest.range = range; return dest; }
|
||||
void FromInterval( const interval_t &from ) { start = from.start; range = from.range; }
|
||||
float Random() const { interval_t temp = { start, range }; return RandomInterval( temp ); }
|
||||
};
|
||||
|
||||
typedef response_interval_t<float16_with_assign> responseparams_interval_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
#pragma pack(push,1)
|
||||
struct AI_ResponseFollowup
|
||||
{
|
||||
|
||||
|
||||
// TODO: make less wasteful of memory, by using a symbol table.
|
||||
const char *followup_concept; // 12 -- next response
|
||||
const char *followup_contexts; // 16
|
||||
float followup_delay; // 20
|
||||
const char *followup_target; // 24 -- to whom is this despatched?
|
||||
// AIConceptHandle_t hConcept;
|
||||
const char *followup_entityiotarget; //< if this rule involves firing entity io
|
||||
const char *followup_entityioinput; //< if this rule involves firing entity io
|
||||
float followup_entityiodelay;
|
||||
bool bFired;
|
||||
|
||||
inline bool IsValid( void ) const { return (followup_concept && followup_contexts); }
|
||||
inline void Invalidate() { followup_concept = NULL; followup_contexts = NULL; }
|
||||
inline void SetFired( bool fired ) { bFired = fired; }
|
||||
inline bool HasBeenFired() { return bFired; }
|
||||
|
||||
AI_ResponseFollowup( void ) : followup_concept(NULL), followup_contexts(NULL), followup_delay(0), followup_target(NULL), followup_entityiotarget(NULL), followup_entityioinput(NULL), followup_entityiodelay(0), bFired(false)
|
||||
{};
|
||||
AI_ResponseFollowup( char *_followup_concept, char *_followup_contexts, float _followup_delay, char *_followup_target,
|
||||
char *_followup_entityiotarget, char *_followup_entityioinput, float _followup_entityiodelay ) :
|
||||
followup_concept(_followup_concept), followup_contexts(_followup_contexts), followup_delay(_followup_delay), followup_target(_followup_target),
|
||||
followup_entityiotarget(_followup_entityiotarget), followup_entityioinput(_followup_entityioinput), followup_entityiodelay(_followup_entityiodelay),
|
||||
bFired(false)
|
||||
{};
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
enum ResponseType_t
|
||||
{
|
||||
RESPONSE_NONE = 0,
|
||||
RESPONSE_SPEAK,
|
||||
RESPONSE_SENTENCE,
|
||||
RESPONSE_SCENE,
|
||||
RESPONSE_RESPONSE, // A reference to another response by name
|
||||
RESPONSE_PRINT,
|
||||
RESPONSE_ENTITYIO, // poke an input on an entity
|
||||
|
||||
NUM_RESPONSES,
|
||||
};
|
||||
|
||||
|
||||
#pragma pack(push,1)
|
||||
struct ResponseParams
|
||||
{
|
||||
DECLARE_SIMPLE_DATADESC_INSIDE_NAMESPACE();
|
||||
|
||||
enum
|
||||
{
|
||||
RG_DELAYAFTERSPEAK = (1<<0),
|
||||
RG_SPEAKONCE = (1<<1),
|
||||
RG_ODDS = (1<<2),
|
||||
RG_RESPEAKDELAY = (1<<3),
|
||||
RG_SOUNDLEVEL = (1<<4),
|
||||
RG_DONT_USE_SCENE = (1<<5),
|
||||
RG_STOP_ON_NONIDLE = (1<<6),
|
||||
RG_WEAPONDELAY = (1<<7),
|
||||
RG_DELAYBEFORESPEAK = (1<<8),
|
||||
};
|
||||
|
||||
ResponseParams()
|
||||
{
|
||||
flags = 0;
|
||||
odds = 100;
|
||||
delay.start = 0;
|
||||
delay.range = 0;
|
||||
respeakdelay.start = 0;
|
||||
respeakdelay.range = 0;
|
||||
weapondelay.start = 0;
|
||||
weapondelay.range = 0;
|
||||
soundlevel = 0;
|
||||
predelay.start = 0;
|
||||
predelay.range = 0;
|
||||
}
|
||||
responseparams_interval_t delay; //4
|
||||
responseparams_interval_t respeakdelay; //8
|
||||
responseparams_interval_t weapondelay; //12
|
||||
|
||||
short odds; //14
|
||||
|
||||
short flags; //16
|
||||
byte soundlevel; //17
|
||||
|
||||
responseparams_interval_t predelay; //21
|
||||
|
||||
ALIGN32 AI_ResponseFollowup *m_pFollowup;
|
||||
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
class CriteriaSet
|
||||
{
|
||||
public:
|
||||
typedef CUtlSymbol CritSymbol_t; ///< just to make it clear that some symbols come out of our special static table
|
||||
public:
|
||||
CriteriaSet();
|
||||
CriteriaSet( const CriteriaSet& src );
|
||||
CriteriaSet( const char *criteria, const char *value ) ; // construct initialized with a key/value pair (convenience)
|
||||
~CriteriaSet();
|
||||
|
||||
static CritSymbol_t ComputeCriteriaSymbol( const char *criteria );
|
||||
void AppendCriteria( CritSymbol_t criteria, const char *value = "", float weight = 1.0f );
|
||||
void AppendCriteria( const char *criteria, const char *value = "", float weight = 1.0f );
|
||||
void AppendCriteria( const char *criteria, float value, float weight = 1.0f );
|
||||
void RemoveCriteria( const char *criteria );
|
||||
|
||||
void Describe() const;
|
||||
|
||||
int GetCount() const;
|
||||
int FindCriterionIndex( CritSymbol_t criteria ) const;
|
||||
int FindCriterionIndex( const char *name ) const;
|
||||
inline bool IsValidIndex( int index ) const;
|
||||
|
||||
CritSymbol_t GetNameSymbol( int nIndex ) const;
|
||||
inline static const char *SymbolToStr( const CritSymbol_t &symbol );
|
||||
const char *GetName( int index ) const;
|
||||
const char *GetValue( int index ) const;
|
||||
float GetWeight( int index ) const;
|
||||
|
||||
/// Merge another CriteriaSet into this one.
|
||||
void Merge( const CriteriaSet *otherCriteria );
|
||||
void Merge( const char *modifiers ); // add criteria parsed from a text string
|
||||
|
||||
/// add all of the contexts herein onto an entity. all durations are infinite.
|
||||
void WriteToEntity( CBaseEntity *pEntity );
|
||||
|
||||
// Accessors to things that need only be done under unusual circumstances.
|
||||
inline void EnsureCapacity( int num );
|
||||
void Reset(); // clear out this criteria (should not be necessary)
|
||||
|
||||
/// When this is true, calls to AppendCriteria on a criteria that already exists
|
||||
/// will override the existing value. (This is the default behavior). Can be temporarily
|
||||
/// set false to prevent such overrides.
|
||||
inline void OverrideOnAppend( bool bOverride ) { m_bOverrideOnAppend = bOverride; }
|
||||
|
||||
// For iteration from beginning to end (also should not be necessary except in
|
||||
// save/load)
|
||||
inline int Head() const;
|
||||
inline int Next( int i ) const; // use with IsValidIndex above
|
||||
|
||||
const static char kAPPLYTOWORLDPREFIX = '$';
|
||||
|
||||
/// A last minute l4d2 change: deferred contexts prefixed with a '$'
|
||||
/// character are actually applied to the world. This matches the
|
||||
/// related hack in CBaseEntity::AppplyContext.
|
||||
/// This function works IN-PLACE on the "from" parameter.
|
||||
/// any $-prefixed criteria in pFrom become prefixed by "world",
|
||||
/// and are also written into pSetOnWorld.
|
||||
/// *IF* a response matches using the modified criteria, then and only
|
||||
/// then should you write back the criteria in pSetOnWorld to the world
|
||||
/// entity, subsequent to the match but BEFORE the dispatch.
|
||||
/// Returns the number of contexts modified. If it returns 0, then
|
||||
/// pSetOnWorld is empty.
|
||||
static int InterceptWorldSetContexts( CriteriaSet * RESTRICT pFrom,
|
||||
CriteriaSet * RESTRICT pSetOnWorld );
|
||||
|
||||
private:
|
||||
void RemoveCriteria( int idx, bool bTestForPrefix );
|
||||
|
||||
struct CritEntry_t
|
||||
{
|
||||
CritEntry_t() :
|
||||
criterianame( UTL_INVAL_SYMBOL ),
|
||||
weight( 0.0f )
|
||||
{
|
||||
value[ 0 ] = 0;
|
||||
}
|
||||
|
||||
CritEntry_t( const CritEntry_t& src )
|
||||
{
|
||||
criterianame = src.criterianame;
|
||||
value[ 0 ] = 0;
|
||||
weight = src.weight;
|
||||
SetValue( src.value );
|
||||
}
|
||||
|
||||
CritEntry_t& operator=( const CritEntry_t& src )
|
||||
{
|
||||
if ( this == &src )
|
||||
return *this;
|
||||
|
||||
criterianame = src.criterianame;
|
||||
weight = src.weight;
|
||||
SetValue( src.value );
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
static bool LessFunc( const CritEntry_t& lhs, const CritEntry_t& rhs )
|
||||
{
|
||||
return lhs.criterianame < rhs.criterianame;
|
||||
}
|
||||
|
||||
void SetValue( char const *str )
|
||||
{
|
||||
if ( !str )
|
||||
{
|
||||
value[ 0 ] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_strncpy( value, str, sizeof( value ) );
|
||||
}
|
||||
}
|
||||
|
||||
CritSymbol_t criterianame;
|
||||
char value[ 64 ];
|
||||
float weight;
|
||||
};
|
||||
|
||||
static CUtlSymbolTable sm_CriteriaSymbols;
|
||||
typedef CUtlRBTree< CritEntry_t, short > Dict_t;
|
||||
Dict_t m_Lookup;
|
||||
int m_nNumPrefixedContexts; // number of contexts prefixed with kAPPLYTOWORLDPREFIX
|
||||
bool m_bOverrideOnAppend;
|
||||
};
|
||||
|
||||
inline void CriteriaSet::EnsureCapacity( int num )
|
||||
{
|
||||
m_Lookup.EnsureCapacity(num);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Generic container for a response to a match to a criteria set
|
||||
// This is what searching for a response returns
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class CRR_Response
|
||||
{
|
||||
public:
|
||||
DECLARE_SIMPLE_DATADESC_INSIDE_NAMESPACE();
|
||||
|
||||
CRR_Response();
|
||||
CRR_Response( const CRR_Response &from );
|
||||
CRR_Response &operator=( const CRR_Response &from );
|
||||
~CRR_Response();
|
||||
private:
|
||||
void operator delete(void* p); // please do not new or delete CRR_Responses.
|
||||
public:
|
||||
|
||||
// void Release(); // we no longer encourage new and delete on these things
|
||||
|
||||
void GetName( char *buf, size_t buflen ) const;
|
||||
void GetResponse( char *buf, size_t buflen ) const;
|
||||
const ResponseParams *GetParams() const { return &m_Params; }
|
||||
ResponseType_t GetType() const { return (ResponseType_t)m_Type; }
|
||||
soundlevel_t GetSoundLevel() const;
|
||||
float GetRespeakDelay() const;
|
||||
float GetWeaponDelay() const;
|
||||
bool GetSpeakOnce() const;
|
||||
bool ShouldntUseScene( ) const;
|
||||
bool ShouldBreakOnNonIdle( void ) const;
|
||||
int GetOdds() const;
|
||||
float GetDelay() const;
|
||||
float GetPreDelay() const;
|
||||
|
||||
inline bool IsEmpty() const; // true iff my response name is empty
|
||||
void Invalidate() ; // wipe out my contents, mark me invalid
|
||||
|
||||
// Get/set the contexts we apply to character and world after execution
|
||||
void SetContext( const char *context );
|
||||
const char * GetContext( void ) const { return m_szContext; }
|
||||
|
||||
// Get/set the score I matched with (under certain circumstances)
|
||||
inline float GetMatchScore( void ) { return m_fMatchScore; }
|
||||
inline void SetMatchScore( float f ) { m_fMatchScore = f; }
|
||||
|
||||
bool IsApplyContextToWorld( void ) { return m_bApplyContextToWorld; }
|
||||
|
||||
void Describe( const CriteriaSet *pDebugCriteria = NULL );
|
||||
|
||||
void Init( ResponseType_t type,
|
||||
const char *responseName,
|
||||
const ResponseParams& responseparams,
|
||||
const char *matchingRule,
|
||||
const char *applyContext,
|
||||
bool bApplyContextToWorld );
|
||||
|
||||
static const char *DescribeResponse( ResponseType_t type );
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_RESPONSE_NAME = 64,
|
||||
MAX_RULE_NAME = 64
|
||||
};
|
||||
|
||||
|
||||
private:
|
||||
byte m_Type;
|
||||
char m_szResponseName[ MAX_RESPONSE_NAME ];
|
||||
char m_szMatchingRule[ MAX_RULE_NAME ];
|
||||
|
||||
ResponseParams m_Params;
|
||||
float m_fMatchScore; // when instantiated dynamically in SpeakFindResponse, the score of the rule that matched it.
|
||||
|
||||
char * m_szContext; // context data we apply to character after running
|
||||
bool m_bApplyContextToWorld;
|
||||
|
||||
#ifdef _MANAGED
|
||||
friend ref class ResponseRulesCLI::ResponseQueryResult;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
abstract_class IResponseFilter
|
||||
{
|
||||
public:
|
||||
virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
|
||||
};
|
||||
|
||||
abstract_class IResponseSystem
|
||||
{
|
||||
public:
|
||||
virtual ~IResponseSystem() {}
|
||||
|
||||
virtual bool FindBestResponse( const CriteriaSet& set, CRR_Response& response, IResponseFilter *pFilter = NULL ) = 0;
|
||||
virtual void GetAllResponses( CUtlVector<CRR_Response> *pResponses ) = 0;
|
||||
virtual void PrecacheResponses( bool bEnable ) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// INLINE FUNCTIONS
|
||||
|
||||
// Used as a failsafe in finding responses.
|
||||
bool CRR_Response::IsEmpty() const
|
||||
{
|
||||
return m_szResponseName[0] == 0;
|
||||
}
|
||||
|
||||
inline bool CriteriaSet::IsValidIndex( int index ) const
|
||||
{
|
||||
return ( index >= 0 && index < ((int)(m_Lookup.Count())) );
|
||||
}
|
||||
|
||||
inline int CriteriaSet::Head() const
|
||||
{
|
||||
return m_Lookup.FirstInorder();
|
||||
}
|
||||
|
||||
inline int CriteriaSet::Next( int i ) const
|
||||
{
|
||||
return m_Lookup.NextInorder(i);
|
||||
}
|
||||
|
||||
inline const char *CriteriaSet::SymbolToStr( const CritSymbol_t &symbol )
|
||||
{
|
||||
return sm_CriteriaSymbols.String(symbol);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#include "rr_speechconcept.h"
|
||||
#include "response_host_interface.h"
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,57 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Class data for an AI Concept, an atom of response-driven dialog.
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef RR_SPEECHCONCEPT_H
|
||||
#define RR_SPEECHCONCEPT_H
|
||||
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "utlsymbol.h"
|
||||
|
||||
#define RR_CONCEPTS_ARE_STRINGS 0
|
||||
|
||||
|
||||
typedef CUtlSymbolTable CRR_ConceptSymbolTable;
|
||||
|
||||
namespace ResponseRules
|
||||
{
|
||||
class CRR_Concept
|
||||
{
|
||||
public: // local typedefs
|
||||
typedef CUtlSymbol tGenericId; // an int-like type that can be used to refer to all concepts of this type
|
||||
tGenericId m_iConcept;
|
||||
|
||||
public:
|
||||
CRR_Concept() {};
|
||||
// construct concept from a string.
|
||||
CRR_Concept(const char *fromString);
|
||||
|
||||
// Return as a string
|
||||
const char *GetStringConcept() const;
|
||||
static const char *GetStringForGenericId(tGenericId genericId);
|
||||
|
||||
operator tGenericId() const { return m_iConcept; }
|
||||
operator const char *() const { return GetStringConcept(); }
|
||||
inline bool operator==(const CRR_Concept &other) // default is compare by concept ids
|
||||
{
|
||||
return m_iConcept == other.m_iConcept;
|
||||
}
|
||||
bool operator==(const char *pszConcept);
|
||||
|
||||
protected:
|
||||
|
||||
private:
|
||||
// dupe a concept
|
||||
// CRR_Concept& operator=(CRR_Concept &other);
|
||||
CRR_Concept& operator=(const char *fromString);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,65 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef INTERVAL_H
|
||||
#define INTERVAL_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "basetypes.h"
|
||||
#include "tier0/platform.h"
|
||||
#include "tier1/strtools.h"
|
||||
#include "vstdlib/random.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *pString -
|
||||
// Output : interval_t
|
||||
//-----------------------------------------------------------------------------
|
||||
inline interval_t ReadInterval( const char *pString )
|
||||
{
|
||||
interval_t tmp;
|
||||
|
||||
tmp.start = 0;
|
||||
tmp.range = 0;
|
||||
|
||||
char tempString[128];
|
||||
Q_strncpy( tempString, pString, sizeof(tempString) );
|
||||
|
||||
char *token = strtok( tempString, "," );
|
||||
if ( token )
|
||||
{
|
||||
tmp.start = atof( token );
|
||||
token = strtok( NULL, "," );
|
||||
if ( token )
|
||||
{
|
||||
tmp.range = atof( token ) - tmp.start;
|
||||
}
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : &interval -
|
||||
// Output : float
|
||||
//-----------------------------------------------------------------------------
|
||||
inline float RandomInterval( const interval_t &interval )
|
||||
{
|
||||
float out = interval.start;
|
||||
if ( interval.range != 0 )
|
||||
{
|
||||
out += RandomFloat( 0, interval.range );
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
#endif // INTERVAL_H
|
||||
Reference in New Issue
Block a user