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https://github.com/nillerusr/source-engine.git
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WIP: fix compilation issues
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@@ -11,7 +11,7 @@
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#include "ai_component.h"
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#include "ai_basenpc.h"
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#include "ai_default.h"
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#include "AI_Criteria.h"
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#include "ai_criteria.h"
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#include "networkvar.h"
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#include "delegates.h"
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#include "tier1/utlvector.h"
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@@ -15,7 +15,7 @@
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#include "basemultiplayerplayer.h"
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#include "ai_baseactor.h"
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//#include "flex_expresser.h"
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#include "scenefilecache/iscenefilecache.h"
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#include "scenefilecache/ISceneFileCache.h"
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/*
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#include "engine/ienginesound.h"
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#include "keyvalues.h"
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@@ -198,7 +198,6 @@ public:
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unsigned int operator()( const NavVisPair_t &item ) const
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{
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COMPILE_TIME_ASSERT( sizeof(CNavArea *) == 4 );
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int key[2] = { (int)item.pAreas[0] + item.pAreas[1]->GetID(), (int)item.pAreas[1] + item.pAreas[0]->GetID() };
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return Hash8( key );
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}
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+2
-1
@@ -43,6 +43,7 @@ def build(bld):
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includes = [
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'.',
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'../public',
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'../shared',
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'../../utils/common',
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'../shared/econ',
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@@ -50,7 +51,7 @@ def build(bld):
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'../../common',
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'../../public/tier0',
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'../../public/tier1',
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'../../public'
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'../../public',
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]
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defines = []
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