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engine: don't check sv_lan value in masterserver requests when DEDICATED is defined
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@ -34,6 +34,12 @@ static char g_MasterServers[][64] =
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"168.138.92.21:27016"
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"168.138.92.21:27016"
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};
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};
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#ifdef DEDICATED
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#define IsLan() false
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#else
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#define IsLan() sv_lan.GetInt()
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#endif
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: List of master servers and some state info about them
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// Purpose: List of master servers and some state info about them
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -421,7 +427,7 @@ void CMaster::CheckHeartbeat (void)
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ALIGN4 char buf[256] ALIGN4_POST;
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ALIGN4 char buf[256] ALIGN4_POST;
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if ( m_bNoMasters || // We are ignoring heartbeats
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if ( m_bNoMasters || // We are ignoring heartbeats
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sv_lan.GetInt() || // Lan servers don't heartbeat
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IsLan() || // Lan servers don't heartbeat
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(sv.GetMaxClients() <= 1) || // not a multiplayer server.
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(sv.GetMaxClients() <= 1) || // not a multiplayer server.
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!sv.IsActive() ) // only heartbeat if a server is running.
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!sv.IsActive() ) // only heartbeat if a server is running.
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return;
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return;
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@ -473,7 +479,7 @@ void CMaster::ShutdownConnection( void )
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return;
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return;
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if ( m_bNoMasters || // We are ignoring heartbeats
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if ( m_bNoMasters || // We are ignoring heartbeats
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sv_lan.GetInt() || // Lan servers don't heartbeat
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IsLan() || // Lan servers don't heartbeat
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(sv.GetMaxClients() <= 1) ) // not a multiplayer server.
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(sv.GetMaxClients() <= 1) ) // not a multiplayer server.
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return;
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return;
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