mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
engine: don't check sv_lan value in masterserver requests when DEDICATED is defined
This commit is contained in:
parent
5198d808fa
commit
9075ccd9e4
@ -34,6 +34,12 @@ static char g_MasterServers[][64] =
|
|||||||
"168.138.92.21:27016"
|
"168.138.92.21:27016"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#ifdef DEDICATED
|
||||||
|
#define IsLan() false
|
||||||
|
#else
|
||||||
|
#define IsLan() sv_lan.GetInt()
|
||||||
|
#endif
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// Purpose: List of master servers and some state info about them
|
// Purpose: List of master servers and some state info about them
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@ -421,7 +427,7 @@ void CMaster::CheckHeartbeat (void)
|
|||||||
ALIGN4 char buf[256] ALIGN4_POST;
|
ALIGN4 char buf[256] ALIGN4_POST;
|
||||||
|
|
||||||
if ( m_bNoMasters || // We are ignoring heartbeats
|
if ( m_bNoMasters || // We are ignoring heartbeats
|
||||||
sv_lan.GetInt() || // Lan servers don't heartbeat
|
IsLan() || // Lan servers don't heartbeat
|
||||||
(sv.GetMaxClients() <= 1) || // not a multiplayer server.
|
(sv.GetMaxClients() <= 1) || // not a multiplayer server.
|
||||||
!sv.IsActive() ) // only heartbeat if a server is running.
|
!sv.IsActive() ) // only heartbeat if a server is running.
|
||||||
return;
|
return;
|
||||||
@ -473,7 +479,7 @@ void CMaster::ShutdownConnection( void )
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
if ( m_bNoMasters || // We are ignoring heartbeats
|
if ( m_bNoMasters || // We are ignoring heartbeats
|
||||||
sv_lan.GetInt() || // Lan servers don't heartbeat
|
IsLan() || // Lan servers don't heartbeat
|
||||||
(sv.GetMaxClients() <= 1) ) // not a multiplayer server.
|
(sv.GetMaxClients() <= 1) ) // not a multiplayer server.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user