Replace empty constructors with default constructors #88

This commit is contained in:
nillerusr
2022-11-05 14:23:05 +03:00
parent ba90de20d9
commit 8fbc002a37
97 changed files with 192 additions and 2620 deletions
+1 -5
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@@ -33,10 +33,6 @@ void VerifySequenceIndex( CStudioHdr *pstudiohdr );
extern ISoundEmitterSystemBase *soundemitterbase;
CModelSoundsCache::CModelSoundsCache()
{
}
CModelSoundsCache::CModelSoundsCache( const CModelSoundsCache& src )
{
sounds = src.sounds;
@@ -214,4 +210,4 @@ void CModelSoundsCache::BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVecto
}
}
}
}
}
+1 -1
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@@ -23,7 +23,7 @@ class CModelSoundsCache : public IBaseCacheInfo
public:
CUtlVector< unsigned short > sounds;
CModelSoundsCache();
CModelSoundsCache() = default;
CModelSoundsCache( const CModelSoundsCache& src );
void PrecacheSoundList();
+1 -3
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@@ -44,9 +44,7 @@ class CActivityRemapCache
{
public:
CActivityRemapCache()
{
}
CActivityRemapCache() = default;
CActivityRemapCache( const CActivityRemapCache& src )
{
+1 -5
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@@ -51,10 +51,6 @@ ConVar cl_thirdperson( "cl_thirdperson", "0", FCVAR_NOT_CONNECTED | FCVAR_USERIN
#endif
CThirdPersonManager::CThirdPersonManager( void )
{
}
void CThirdPersonManager::Init( void )
{
m_bOverrideThirdPerson = false;
@@ -227,4 +223,4 @@ bool CThirdPersonManager::WantToUseGameThirdPerson( void )
}
CThirdPersonManager g_ThirdPersonManager;
CThirdPersonManager g_ThirdPersonManager;
+1 -1
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@@ -41,7 +41,7 @@ class CThirdPersonManager
{
public:
CThirdPersonManager();
CThirdPersonManager() = default;
void SetCameraOffsetAngles( Vector vecOffset ) { m_vecCameraOffset = vecOffset; }
Vector GetCameraOffsetAngles( void ) { return m_vecCameraOffset; }
+1 -3
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@@ -62,9 +62,7 @@ private:
struct DecalEntry
{
DecalEntry()
{
}
DecalEntry() = default;
DecalEntry( const DecalEntry& src )
{
+1 -7
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@@ -44,7 +44,7 @@ class CHandle : public CBaseHandle
{
public:
CHandle();
CHandle() = default;
CHandle( int iEntry, int iSerialNumber );
CHandle( const CBaseHandle &handle );
CHandle( T *pVal );
@@ -71,12 +71,6 @@ public:
// Inlines.
// ----------------------------------------------------------------------- //
template<class T>
CHandle<T>::CHandle()
{
}
template<class T>
CHandle<T>::CHandle( int iEntry, int iSerialNumber )
{
+1 -3
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@@ -20,9 +20,7 @@ template <class BITSTRING>
class CVarBitVecSaveRestoreOps : public CDefSaveRestoreOps
{
public:
CVarBitVecSaveRestoreOps()
{
}
CVarBitVecSaveRestoreOps() = default;
// save data type interface
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
+1 -1
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@@ -30,7 +30,7 @@
class CViewVectors
{
public:
CViewVectors() {}
CViewVectors() = default;
CViewVectors(
Vector vView,