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Replace empty constructors with default constructors #88
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@@ -461,14 +461,6 @@ void CNPC_MetroPolice::NotifyDeadFriend( CBaseEntity* pFriend )
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m_Sentences.Speak( "METROPOLICE_MAN_DOWN", SENTENCE_PRIORITY_MEDIUM );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CNPC_MetroPolice::CNPC_MetroPolice()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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