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Replace empty constructors with default constructors #88
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@@ -168,7 +168,7 @@ class CVoxelHash
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{
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public:
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// Constructor, destructor
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CVoxelHash();
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CVoxelHash() = default;
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~CVoxelHash();
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// Call this to clear out the spatial partition and to re-initialize it given a particular world size (ISpatialPartitionInternal)
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@@ -481,10 +481,6 @@ inline CVoxelTree *CSpatialPartition::VoxelTreeForHandle( SpatialPartitionHandle
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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CVoxelHash::CVoxelHash( )
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{
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}
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CVoxelHash::~CVoxelHash()
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{
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Shutdown();
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