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launcher: multirun should work on POSIX now
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@ -1278,6 +1278,10 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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// Figure out the directory the executable is running from
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UTIL_ComputeBaseDir();
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// Allow the user to explicitly say they want to be able to run multiple instances of the source mutex.
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// Useful for side-by-side comparisons of different renderers.
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bool multiRun = CommandLine()->CheckParm( "-multirun" ) != NULL;
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#if defined( _X360 )
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bool bSpewDllInfo = CommandLine()->CheckParm( "-dllinfo" );
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bool bWaitForConsole = CommandLine()->CheckParm( "-vxconsole" );
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@ -1389,10 +1393,6 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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// Can only run one windowed source app at a time
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if ( !GrabSourceMutex() )
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{
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// Allow the user to explicitly say they want to be able to run multiple instances of the source mutex.
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// Useful for side-by-side comparisons of different renderers.
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bool multiRun = CommandLine()->CheckParm( "-multirun" ) != NULL;
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// We're going to hijack the existing session and load a new savegame into it. This will mainly occur when users click on links in Bugzilla that will automatically copy saves and load them
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// directly from the web browser. The -hijack command prevents the launcher from objecting that there is already an instance of the game.
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if (CommandLine()->CheckParm( "-hijack" ))
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@ -1443,7 +1443,7 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
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#elif defined( POSIX )
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else
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{
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if ( !GrabSourceMutex() )
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if ( !GrabSourceMutex() && !multiRun )
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{
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::MessageBox(NULL, "Only one instance of the game can be running at one time.", "Source - Warning", 0 );
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return -1;
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