mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 02:09:35 +00:00
WIP: port alien swarm and extend engine for asw
This commit is contained in:
+59
-28
@@ -41,11 +41,11 @@ static ConVar net_showevents( "net_showevents", "0", FCVAR_CHEAT, "Dump game eve
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManager, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2, s_GameEventManager );
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CGameEvent::CGameEvent( CGameEventDescriptor *descriptor )
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CGameEvent::CGameEvent( CGameEventDescriptor *descriptor, const char *name )
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{
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Assert( descriptor );
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m_pDescriptor = descriptor;
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m_pDataKeys = new KeyValues( descriptor->name );
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m_pDataKeys = new KeyValues( name );
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}
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CGameEvent::~CGameEvent()
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@@ -63,6 +63,11 @@ int CGameEvent::GetInt( const char *keyName, int defaultValue)
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return m_pDataKeys->GetInt( keyName, defaultValue );
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}
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uint64 CGameEvent::GetUint64( const char *keyName, uint64 defaultValue)
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{
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return m_pDataKeys->GetUint64( keyName, defaultValue );
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}
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float CGameEvent::GetFloat( const char *keyName, float defaultValue )
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{
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return m_pDataKeys->GetFloat( keyName, defaultValue );
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@@ -83,6 +88,11 @@ void CGameEvent::SetInt( const char *keyName, int value )
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m_pDataKeys->SetInt( keyName, value );
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}
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void CGameEvent::SetUint64( const char *keyName, uint64 value )
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{
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m_pDataKeys->SetUint64( keyName, value );
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}
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void CGameEvent::SetFloat( const char *keyName, float value )
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{
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m_pDataKeys->SetFloat( keyName, value );
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@@ -158,8 +168,8 @@ void CGameEventManager::Reset()
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m_Listeners.PurgeAndDeleteElements();
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m_EventFiles.RemoveAll();
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m_EventFileNames.RemoveAll();
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m_EventMap.Purge();
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m_bClientListenersChanged = true;
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Assert( m_GameEvents.Count() == 0 );
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}
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@@ -189,10 +199,12 @@ void CGameEventManager::WriteEventList(SVC_GameEventList *msg)
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Assert( descriptor.eventid >= 0 && descriptor.eventid < MAX_EVENT_NUMBER );
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const char *pName = m_EventMap.GetElementName( descriptor.elementIndex );
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msg->m_DataOut.WriteUBitLong( descriptor.eventid, MAX_EVENT_BITS );
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msg->m_DataOut.WriteString( descriptor.name );
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KeyValues *key = descriptor.keys->GetFirstSubKey();
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msg->m_DataOut.WriteString( pName );
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KeyValues *key = descriptor.keys->GetFirstSubKey();
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while ( key )
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{
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@@ -208,7 +220,6 @@ void CGameEventManager::WriteEventList(SVC_GameEventList *msg)
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}
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msg->m_DataOut.WriteUBitLong( TYPE_LOCAL, 3 ); // end marker
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msg->m_nNumEvents++;
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}
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}
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@@ -296,7 +307,8 @@ void CGameEventManager::WriteListenEventList(CLC_ListenEvents *msg)
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if ( descriptor.eventid == -1 )
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{
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DevMsg("Warning! Client listens to event '%s' unknown by server.\n", descriptor.name );
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const char *pName = m_EventMap.GetElementName(descriptor.elementIndex);
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DevMsg("Warning! Client listens to event '%s' unknown by server.\n", pName );
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continue;
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}
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@@ -304,17 +316,17 @@ void CGameEventManager::WriteListenEventList(CLC_ListenEvents *msg)
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}
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}
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IGameEvent *CGameEventManager::CreateEvent( CGameEventDescriptor *descriptor )
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IGameEvent *CGameEventManager::CreateEvent( CGameEventDescriptor *descriptor, const char *name )
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{
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return new CGameEvent ( descriptor );
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return new CGameEvent ( descriptor, name );
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}
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IGameEvent *CGameEventManager::CreateEvent( const char *name, bool bForce )
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IGameEvent *CGameEventManager::CreateEvent( const char *name, bool bForce, int *pCookie )
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{
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if ( !name || !name[0] )
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return NULL;
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CGameEventDescriptor *descriptor = GetEventDescriptor( name );
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CGameEventDescriptor *descriptor = GetEventDescriptor( name, pCookie );
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// check if this event name is known
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if ( !descriptor )
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@@ -330,7 +342,7 @@ IGameEvent *CGameEventManager::CreateEvent( const char *name, bool bForce )
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}
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// create & return the new event
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return new CGameEvent ( descriptor );
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return new CGameEvent ( descriptor, name );
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}
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bool CGameEventManager::FireEvent( IGameEvent *event, bool bServerOnly )
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@@ -351,7 +363,8 @@ IGameEvent *CGameEventManager::DuplicateEvent( IGameEvent *event )
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return NULL;
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// create new instance
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CGameEvent *newEvent = new CGameEvent ( gameEvent->m_pDescriptor );
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const char *pName = m_EventMap.GetElementName(gameEvent->m_pDescriptor->elementIndex );
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CGameEvent *newEvent = new CGameEvent ( gameEvent->m_pDescriptor, pName );
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// free keys
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newEvent->m_pDataKeys->deleteThis();
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@@ -414,12 +427,16 @@ bool CGameEventManager::FireEventIntern( IGameEvent *event, bool bServerOnly, bo
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{
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if ( bClientOnly )
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{
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ConMsg( "Game event \"%s\", Tick %i:\n", descriptor->name, cl.GetClientTickCount() );
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#ifndef DEDICATED
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const char *pName = m_EventMap.GetElementName(descriptor->elementIndex);
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ConMsg( "Game event \"%s\", Tick %i:\n", pName, cl.GetClientTickCount() );
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ConPrintEvent( event );
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#endif
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}
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else if ( net_showevents.GetInt() > 1 )
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{
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ConMsg( "Server event \"%s\", Tick %i:\n", descriptor->name, sv.GetTick() );
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const char *pName = m_EventMap.GetElementName(descriptor->elementIndex);
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ConMsg( "Server event \"%s\", Tick %i:\n", pName, sv.GetTick() );
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ConPrintEvent( event );
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}
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}
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@@ -491,7 +508,8 @@ bool CGameEventManager::SerializeEvent( IGameEvent *event, bf_write* buf )
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if ( net_showevents.GetInt() > 2 )
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{
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DevMsg("Serializing event '%s' (%i):\n", descriptor->name, descriptor->eventid );
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const char *pName = m_EventMap.GetElementName(descriptor->elementIndex);
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DevMsg("Serializing event '%s' (%i):\n", pName, descriptor->eventid );
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}
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while ( key )
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@@ -545,11 +563,12 @@ IGameEvent *CGameEventManager::UnserializeEvent( bf_read *buf)
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}
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// create new event
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IGameEvent *event = CreateEvent( descriptor );
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const char *pName = m_EventMap.GetElementName(descriptor->elementIndex);
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IGameEvent *event = CreateEvent( descriptor, pName );
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if ( !event )
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{
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DevMsg( "CGameEventManager::UnserializeEvent:: failed to create event %s.\n", descriptor->name );
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DevMsg( "CGameEventManager::UnserializeEvent:: failed to create event %i.\n", descriptor->eventid );
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return NULL;
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}
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@@ -766,9 +785,7 @@ bool CGameEventManager::RegisterEvent( KeyValues * event)
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int index = m_GameEvents.AddToTail();
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descriptor = &m_GameEvents.Element(index);
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AssertMsg2( V_strlen( event->GetName() ) <= MAX_EVENT_NAME_LENGTH, "Event named '%s' exceeds maximum name length %d", event->GetName(), MAX_EVENT_NAME_LENGTH );
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Q_strncpy( descriptor->name, event->GetName(), MAX_EVENT_NAME_LENGTH );
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descriptor->elementIndex = m_EventMap.Insert( event->GetName(), index );
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}
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else
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{
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@@ -859,20 +876,34 @@ void CGameEventManager::FreeEvent( IGameEvent *event )
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delete event;
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}
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CGameEventDescriptor *CGameEventManager::GetEventDescriptor(const char * name)
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CGameEventDescriptor *CGameEventManager::GetEventDescriptor(const char * name, int *pCookie)
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{
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const uint32 cookieBit = 0x80000000;
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const uint32 cookieMask = ~cookieBit;
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if ( !name || !name[0] )
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return NULL;
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for (int i=0; i < m_GameEvents.Count(); i++ )
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if ( pCookie && *pCookie )
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{
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CGameEventDescriptor *descriptor = &m_GameEvents[i];
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int gameEventIndex = uint32(*pCookie) & cookieMask;
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CGameEventDescriptor *pDescriptor = &m_GameEvents[gameEventIndex];
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if ( !V_stricmp( m_EventMap.GetElementName(pDescriptor->elementIndex), name ) )
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{
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return pDescriptor;
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}
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}
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int eventMapIndex = m_EventMap.Find( name );
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if ( eventMapIndex == m_EventMap.InvalidIndex() )
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return NULL;
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if ( Q_strcmp( descriptor->name, name ) == 0 )
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return descriptor;
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int gameEventIndex = m_EventMap[eventMapIndex];
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if ( pCookie )
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{
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*pCookie = cookieBit | gameEventIndex;
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}
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return NULL;
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return &m_GameEvents[gameEventIndex];
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}
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bool CGameEventManager::AddListenerAll( void *listener, int nListenerType )
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@@ -13,6 +13,7 @@
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#pragma once
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#endif
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#include "utldict.h"
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#include <igameevents.h>
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#include <utlvector.h>
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#include <KeyValues.h>
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@@ -34,16 +35,16 @@ class CGameEventDescriptor
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public:
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CGameEventDescriptor()
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{
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name[0] = 0;
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eventid = -1;
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keys = NULL;
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local = false;
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reliable = true;
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elementIndex = -1;
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}
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public:
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char name[MAX_EVENT_NAME_LENGTH]; // name of this event
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int eventid; // network index number, -1 = not networked
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int eventid; // network index number, -1 = not networked
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int elementIndex;
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KeyValues *keys; // KeyValue describing data types, if NULL only name
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bool local; // local event, never tell clients about that
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bool reliable; // send this event as reliable message
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@@ -54,7 +55,7 @@ class CGameEvent : public IGameEvent
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{
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public:
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CGameEvent( CGameEventDescriptor *descriptor );
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CGameEvent( CGameEventDescriptor *descriptor, const char *name );
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virtual ~CGameEvent();
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const char *GetName() const;
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@@ -64,11 +65,13 @@ public:
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bool GetBool( const char *keyName = NULL, bool defaultValue = false );
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int GetInt( const char *keyName = NULL, int defaultValue = 0 );
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uint64 GetUint64( const char *keyName = NULL, uint64 defaultValue = 0 );
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float GetFloat( const char *keyName = NULL, float defaultValue = 0.0f );
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const char *GetString( const char *keyName = NULL, const char *defaultValue = "" );
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void SetBool( const char *keyName, bool value );
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void SetInt( const char *keyName, int value );
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void SetUint64( const char *keyName, uint64 value );
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void SetFloat( const char *keyName, float value );
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void SetString( const char *keyName, const char *value );
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@@ -111,8 +114,9 @@ public: // IGameEventManager functions
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bool AddListener( IGameEventListener2 *listener, const char *name, bool bServerSide );
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bool FindListener( IGameEventListener2 *listener, const char *name );
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void RemoveListener( IGameEventListener2 *listener);
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IGameEvent *CreateEvent( const char *name, bool bForce = false );
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IGameEvent *CreateEvent( const char *name, bool bForce = false, int *pCookie = NULL );
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IGameEvent *DuplicateEvent( IGameEvent *event);
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bool FireEvent( IGameEvent *event, bool bDontBroadcast = false );
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bool FireEventClientSide( IGameEvent *event );
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@@ -127,7 +131,7 @@ public:
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void ReloadEventDefinitions(); // called by server on new map
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bool AddListener( void *listener, CGameEventDescriptor *descriptor, int nListenerType );
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CGameEventDescriptor *GetEventDescriptor( const char *name );
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CGameEventDescriptor *GetEventDescriptor( const char *name, int *pCookie = NULL );
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CGameEventDescriptor *GetEventDescriptor( IGameEvent *event );
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CGameEventDescriptor *GetEventDescriptor( int eventid );
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@@ -145,13 +149,14 @@ public:
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protected:
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IGameEvent *CreateEvent( CGameEventDescriptor *descriptor );
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IGameEvent *CreateEvent( CGameEventDescriptor *descriptor, const char *name );
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bool RegisterEvent( KeyValues * keys );
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void UnregisterEvent(int index);
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bool FireEventIntern( IGameEvent *event, bool bServerSide, bool bClientOnly );
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CGameEventCallback* FindEventListener( void* listener );
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CUtlVector<CGameEventDescriptor> m_GameEvents; // list of all known events
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CUtlDict<int, int> m_EventMap;
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CUtlVector<CGameEventCallback*> m_Listeners; // list of all registered listeners
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CUtlSymbolTable m_EventFiles; // list of all loaded event files
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CUtlVector<CUtlSymbol> m_EventFileNames;
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@@ -66,10 +66,13 @@ CBaseClient::CBaseClient()
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m_bReportFakeClient = true;
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m_iTracing = 0;
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m_bPlayerNameLocked = false;
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m_nDebugID = EVENT_DEBUG_ID_INIT;
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}
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CBaseClient::~CBaseClient()
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{
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m_nDebugID = EVENT_DEBUG_ID_SHUTDOWN;
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}
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@@ -670,6 +673,11 @@ void CBaseClient::FireGameEvent( IGameEvent *event )
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}
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}
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int CBaseClient::GetEventDebugID( void )
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{
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return m_nDebugID;
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}
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bool CBaseClient::SendServerInfo( void )
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{
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COM_TimestampedLog( " CBaseClient::SendServerInfo" );
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@@ -144,6 +144,8 @@ public: // IClientMessageHandlers
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public: // IGameEventListener
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virtual void FireGameEvent( IGameEvent *event );
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int m_nDebugID;
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virtual int GetEventDebugID( void );
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public:
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@@ -539,6 +539,8 @@ public:
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virtual bool REMOVED_SteamRefreshLogin( const char *password, bool isSecure ) { return false; }
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virtual bool REMOVED_SteamProcessCall( bool & finished ) { return false; }
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virtual ISPSharedMemory *GetSinglePlayerSharedMemorySpace( const char *handle, int ent_num = MAX_EDICTS );
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virtual void SetGamestatsData( CGamestatsData *pGamestatsData );
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virtual CGamestatsData *GetGamestatsData();
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@@ -1568,6 +1570,13 @@ void CEngineClient::OnStorageDeviceDetached( void )
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g_pXboxSystem->CloseContainers();
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}
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ISPSharedMemory *CEngineClient::GetSinglePlayerSharedMemorySpace( const char *szName, int ent_num )
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{
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// TODO(nillerusr): it this necessary? Implement later if so
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return NULL; //g_pSinglePlayerSharedMemoryManager->GetSharedMemory( szName, ent_num );
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}
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||||
void CEngineClient::ResetDemoInterpolation( void )
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{
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||||
if( demorecorder->IsRecording() )
|
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|
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+11
-37
@@ -50,47 +50,28 @@ csurface_t *CCollisionBSPData::GetSurfaceAtIndex( unsigned short surfaceIndex )
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||||
return &map_surfaces[surfaceIndex];
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}
|
||||
|
||||
#if TEST_TRACE_POOL
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||||
CTSPool<TraceInfo_t> g_TraceInfoPool;
|
||||
#else
|
||||
class CTraceInfoPool : public CTSList<TraceInfo_t *>
|
||||
{
|
||||
public:
|
||||
CTraceInfoPool() = default;
|
||||
};
|
||||
|
||||
CTraceInfoPool g_TraceInfoPool;
|
||||
#endif
|
||||
static TraceInfo_t g_TraceInfo;
|
||||
|
||||
TraceInfo_t *BeginTrace()
|
||||
{
|
||||
#if TEST_TRACE_POOL
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||||
TraceInfo_t *pTraceInfo = g_TraceInfoPool.GetObject();
|
||||
#else
|
||||
TraceInfo_t *pTraceInfo;
|
||||
if ( !g_TraceInfoPool.PopItem( &pTraceInfo ) )
|
||||
if ( g_TraceInfo.m_BrushCounters[0].Count() != GetCollisionBSPData()->numbrushes + 1 )
|
||||
{
|
||||
pTraceInfo = new TraceInfo_t;
|
||||
}
|
||||
#endif
|
||||
if ( pTraceInfo->m_BrushCounters[0].Count() != GetCollisionBSPData()->numbrushes + 1 )
|
||||
{
|
||||
memset( pTraceInfo->m_Count, 0, sizeof( pTraceInfo->m_Count ) );
|
||||
pTraceInfo->m_nCheckDepth = -1;
|
||||
memset( g_TraceInfo.m_Count, 0, sizeof( g_TraceInfo.m_Count ) );
|
||||
g_TraceInfo.m_nCheckDepth = -1;
|
||||
|
||||
for ( int i = 0; i < MAX_CHECK_COUNT_DEPTH; i++ )
|
||||
{
|
||||
pTraceInfo->m_BrushCounters[i].SetCount( GetCollisionBSPData()->numbrushes + 1 );
|
||||
pTraceInfo->m_DispCounters[i].SetCount( g_DispCollTreeCount );
|
||||
g_TraceInfo.m_BrushCounters[i].SetCount( GetCollisionBSPData()->numbrushes + 1 );
|
||||
g_TraceInfo.m_DispCounters[i].SetCount( g_DispCollTreeCount );
|
||||
|
||||
memset( pTraceInfo->m_BrushCounters[i].Base(), 0, pTraceInfo->m_BrushCounters[i].Count() * sizeof(TraceCounter_t) );
|
||||
memset( pTraceInfo->m_DispCounters[i].Base(), 0, pTraceInfo->m_DispCounters[i].Count() * sizeof(TraceCounter_t) );
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||||
memset( g_TraceInfo.m_BrushCounters[i].Base(), 0, g_TraceInfo.m_BrushCounters[i].Count() * sizeof(TraceCounter_t) );
|
||||
memset( g_TraceInfo.m_DispCounters[i].Base(), 0, g_TraceInfo.m_DispCounters[i].Count() * sizeof(TraceCounter_t) );
|
||||
}
|
||||
}
|
||||
|
||||
PushTraceVisits( pTraceInfo );
|
||||
PushTraceVisits( &g_TraceInfo );
|
||||
|
||||
return pTraceInfo;
|
||||
return &g_TraceInfo;
|
||||
}
|
||||
|
||||
void PushTraceVisits( TraceInfo_t *pTraceInfo )
|
||||
@@ -114,16 +95,9 @@ void PopTraceVisits( TraceInfo_t *pTraceInfo )
|
||||
Assert( pTraceInfo->m_nCheckDepth >= -1 );
|
||||
}
|
||||
|
||||
void EndTrace( TraceInfo_t *&pTraceInfo )
|
||||
void EndTrace( TraceInfo_t *pTraceInfo )
|
||||
{
|
||||
PopTraceVisits( pTraceInfo );
|
||||
Assert( pTraceInfo->m_nCheckDepth == -1 );
|
||||
#if TEST_TRACE_POOL
|
||||
g_TraceInfoPool.PutObject( pTraceInfo );
|
||||
#else
|
||||
g_TraceInfoPool.PushItem( pTraceInfo );
|
||||
#endif
|
||||
pTraceInfo = NULL;
|
||||
}
|
||||
|
||||
static ConVar map_noareas( "map_noareas", "0", 0, "Disable area to area connection testing." );
|
||||
|
||||
@@ -158,7 +158,7 @@ struct cnode_t
|
||||
TraceInfo_t *BeginTrace();
|
||||
void PushTraceVisits( TraceInfo_t *pTraceInfo );
|
||||
void PopTraceVisits( TraceInfo_t *pTraceInfo );
|
||||
void EndTrace( TraceInfo_t *&pTraceInfo );
|
||||
void EndTrace( TraceInfo_t *pTraceInfo );
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
@@ -475,6 +475,8 @@ CHLTVServer::CHLTVServer()
|
||||
m_nGlobalSlots = 0;
|
||||
m_nGlobalClients = 0;
|
||||
m_nGlobalProxies = 0;
|
||||
|
||||
m_nDebugID = EVENT_DEBUG_ID_INIT;
|
||||
}
|
||||
|
||||
CHLTVServer::~CHLTVServer()
|
||||
@@ -488,6 +490,8 @@ CHLTVServer::~CHLTVServer()
|
||||
// make sure everything was destroyed
|
||||
Assert( m_CurrentFrame == NULL );
|
||||
Assert( CountClientFrames() == 0 );
|
||||
|
||||
m_nDebugID = EVENT_DEBUG_ID_SHUTDOWN;
|
||||
}
|
||||
|
||||
void CHLTVServer::SetMaxClients( int number )
|
||||
@@ -1015,9 +1019,13 @@ void CHLTVServer::FireGameEvent(IGameEvent *event)
|
||||
}
|
||||
}
|
||||
|
||||
int CHLTVServer::GetEventDebugID( void )
|
||||
{
|
||||
return m_nDebugID;
|
||||
}
|
||||
|
||||
bool CHLTVServer::ShouldUpdateMasterServer()
|
||||
{
|
||||
|
||||
// If the main game server is active, then we let it update Steam with the server info.
|
||||
return !sv.IsActive();
|
||||
}
|
||||
|
||||
@@ -115,6 +115,8 @@ public: // CBaseServer interface:
|
||||
|
||||
public:
|
||||
void FireGameEvent(IGameEvent *event);
|
||||
int m_nDebugID;
|
||||
int GetEventDebugID( void );
|
||||
|
||||
public: // IHLTVServer interface:
|
||||
IServer *GetBaseServer( void );
|
||||
|
||||
+8
-1
@@ -262,11 +262,13 @@ CON_COMMAND( logaddress_list, "List all addresses currently being used by logadd
|
||||
CLog::CLog()
|
||||
{
|
||||
Reset();
|
||||
m_nDebugID = EVENT_DEBUG_ID_INIT;
|
||||
|
||||
}
|
||||
|
||||
CLog::~CLog()
|
||||
{
|
||||
|
||||
m_nDebugID = EVENT_DEBUG_ID_SHUTDOWN;
|
||||
}
|
||||
|
||||
void CLog::Reset( void ) // reset all logging streams
|
||||
@@ -644,6 +646,11 @@ void CLog::FireGameEvent( IGameEvent *event )
|
||||
}
|
||||
}
|
||||
|
||||
int CLog::GetEventDebugID( void )
|
||||
{
|
||||
return m_nDebugID;
|
||||
}
|
||||
|
||||
struct TempFilename_t
|
||||
{
|
||||
bool IsGzip;
|
||||
|
||||
+2
-1
@@ -24,7 +24,8 @@ public:
|
||||
public: // IGameEventListener Interface
|
||||
|
||||
void FireGameEvent( IGameEvent *event );
|
||||
|
||||
int m_nDebugID;
|
||||
int GetEventDebugID( void );
|
||||
public:
|
||||
|
||||
bool IsActive( void ); // true if logging is "on"
|
||||
|
||||
@@ -1595,6 +1595,12 @@ public:
|
||||
return sv.GetPlayerInfo( (ent_num-1), pinfo );
|
||||
}
|
||||
|
||||
virtual ISPSharedMemory *GetSinglePlayerSharedMemorySpace( const char *szName, int ent_num = MAX_EDICTS )
|
||||
{
|
||||
// TODO(nillerusr): it this necessary? Implement later if so
|
||||
return NULL; //return g_pSinglePlayerSharedMemoryManager->GetSharedMemory( szName, ent_num );
|
||||
}
|
||||
|
||||
bool IsClientFullyAuthenticated( edict_t *pEdict )
|
||||
{
|
||||
int entnum = NUM_FOR_EDICT( pEdict );
|
||||
|
||||
Reference in New Issue
Block a user