mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
wscript(android,windows): add sdl2 to installation path
This commit is contained in:
parent
a63138347b
commit
823e437005
@ -46,15 +46,6 @@ def build(bld):
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
# Copy SDL2 dependency
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
bld(
|
||||
rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
|
||||
source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
|
||||
target='SDL2.dll',
|
||||
install_path=install_path,
|
||||
)
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
|
5
wscript
5
wscript
@ -591,6 +591,11 @@ def configure(conf):
|
||||
def build(bld):
|
||||
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
|
||||
|
||||
if bld.env.DEST_OS in ['win32', 'android']:
|
||||
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
|
||||
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
|
||||
bld.install_files('${PREFIX}/', [sdl_path])
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
projects['game'] += ['utils/bzip2']
|
||||
projects['dedicated'] += ['utils/bzip2']
|
||||
|
Loading…
Reference in New Issue
Block a user