upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+2 -14
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
@@ -49,8 +49,6 @@ public:
void InputShowModel( inputdata_t &input );
void InputHideModel( inputdata_t &input );
void InputRoundActivate( inputdata_t &inputdata );
void InputSetLocked( inputdata_t &inputdata );
void InputSetUnlockTime( inputdata_t &inputdata );
// Owner handling
void ForceOwner( int iTeam ); // used when selecting a specific round to play
@@ -86,12 +84,10 @@ public:
int PointValue( void );
bool HasBeenContested( void ) const; // return true if this point has ever been contested, false if the enemy has never contested this point yet
float LastContestedAt( void );
void SetLastContestedAt( float flTime );
void UpdateCapPercentage( void );
float GetTeamCapPercentage( int iTeam );
// The specified player took part in capping this point.
virtual void PlayerCapped( CBaseMultiplayerPlayer *pPlayer );
@@ -105,15 +101,11 @@ public:
virtual void StopLoopingSounds( void );
bool IsLocked( void ){ return m_bLocked; }
void EXPORT UnlockThink( void );
private:
void SendCapString( int iCapTeam, int iNumCappingPlayers, int *pCappingPlayers );
void InternalSetOwner( int iCapTeam, bool bMakeSound = true, int iNumCappers = 0, int *iCappingPlayers = NULL );
float GetTeamCapPercentage( int iTeam );
void HandleScoring( int iTeam );
void InternalSetLocked( bool bLocked );
int m_iTeam;
int m_iDefaultOwner; // Team that initially owns the cap point
@@ -122,8 +114,6 @@ private:
string_t m_iszPrintName;
string_t m_iszWarnSound; // Sound played if the team needs to be warned about this point being captured
bool m_bRandomOwnerOnRestart; // Do we want to randomize the owner after a restart?
bool m_bLocked;
float m_flUnlockTime; // Time to unlock
// We store a copy of this data for each team, +1 for the un-owned state.
struct perteamdata_t
@@ -171,8 +161,6 @@ private:
COutputEvent m_OnRoundStartOwnedByTeam1;
COutputEvent m_OnRoundStartOwnedByTeam2;
COutputEvent m_OnUnlocked;
int m_bPointVisible; //should this capture point be visible on the hud?
int m_iPointIndex; //the mapper set index value of this control point