upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+5 -5
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
@@ -9,15 +9,15 @@
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
//===========================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern short g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
extern short g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
extern int g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
extern int g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
//-----------------------------------------------------------------------------
// Purpose: Display's a blood sprite
@@ -148,4 +148,4 @@ void TE_BloodSprite( IRecipientFilter& filter, float delay,
// Create it
g_TEBloodSprite.Create( filter, delay );
}
}