mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-30 14:09:19 +00:00
upload "kind" alien swarm
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
|
||||
//
|
||||
@@ -11,7 +11,7 @@
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
|
||||
extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint.
|
||||
@@ -124,4 +124,4 @@ void TE_BeamLaser( IRecipientFilter& filter, float delay,
|
||||
|
||||
// Send it over the wire
|
||||
g_TEBeamLaser.Create( filter, delay );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user