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upload "kind" alien swarm
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+2
-14
@@ -1,9 +1,9 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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//===========================================================================//
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#include "cbase.h"
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#include "te.h"
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@@ -98,8 +98,6 @@ void TE_MuzzleFlash( IRecipientFilter& filter, float delayt,
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const Vector &start, const QAngle &angles, float scale, int type );
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void TE_Dust( IRecipientFilter& filter, float delayt,
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const Vector &pos, const Vector &dir, float size, float speed );
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void TE_DispatchEffect( IRecipientFilter& filter, float delay,
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const Vector &pos, const char *pName, const CEffectData &data );
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void TE_PhysicsProp( IRecipientFilter& filter, float delay,
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int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects );
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void TE_ClientProjectile( IRecipientFilter& filter, float delay,
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@@ -112,7 +110,6 @@ void TE_GaussExplosion( IRecipientFilter& filter, float delayt,
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class CTempEntsSystem : public ITempEntsSystem
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{
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private:
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//-----------------------------------------------------------------------------
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// Purpose: Returning true means don't even call TE func
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// Input : filter -
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@@ -487,15 +484,6 @@ public:
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#endif
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}
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virtual void DispatchEffect( IRecipientFilter& filter, float delay,
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const Vector &pos, const char *pName, const CEffectData &data )
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{
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if ( !SuppressTE( filter ) )
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{
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TE_DispatchEffect( filter, delay, pos, pName, data );
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}
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}
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virtual void PhysicsProp( IRecipientFilter& filter, float delay, int modelindex, int skin,
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const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
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{
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