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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_QUEEN_SPIT_H
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#define _INCLUDED_ASW_QUEEN_SPIT_H
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#pragma once
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class CSprite;
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class CSpriteTrail;
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class CASW_Queen_Spit : public CBaseCombatCharacter
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{
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public:
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DECLARE_CLASS( CASW_Queen_Spit, CBaseCombatCharacter );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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virtual ~CASW_Queen_Spit( void );
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void Spawn( void );
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void OnRestore( void );
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void Precache( void );
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bool CreateVPhysics( void );
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virtual void CreateEffects( void );
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virtual void KillEffects();
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virtual void Detonate();
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unsigned int PhysicsSolidMaskForEntity() const;
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void SpitTouch( CBaseEntity *pOther );
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static CASW_Queen_Spit *Queen_Spit_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner );
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protected:
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float m_flDamage;
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float m_DmgRadius;
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bool m_inSolid;
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int m_nSpitBurstSprite;
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};
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#endif // _INCLUDED_ASW_QUEEN_SPIT_H
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