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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_MISSION_MANAGER_H
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#define _INCLUDED_ASW_MISSION_MANAGER_H
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#pragma once
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#include "baseentity.h"
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class CASW_Marine_Profile;
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class CASW_Marine;
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class CASW_Player;
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class CASW_Egg;
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class CASW_Alien;
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class CASW_Alien_Goo;
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class CASW_Objective_Escape;
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// This class notifies objectives of important occurances in the game (aliens, eggs, marines dying, etc).
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// and will make the mission fail/complete as objectives change status, or if all marines die
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class CASW_Mission_Manager : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CASW_Mission_Manager, CBaseEntity );
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DECLARE_DATADESC();
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CASW_Mission_Manager();
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virtual ~CASW_Mission_Manager();
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virtual void Spawn();
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virtual void ManagerThink();
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bool CheckMissionComplete();
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virtual void AlienKilled(CBaseEntity *pAlien);
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virtual void MarineKilled(CASW_Marine *pMarine);
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virtual void EggKilled(CASW_Egg *pEgg);
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virtual void MissionStarted(void);
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virtual void MissionFail(void);
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virtual void MissionSuccess(void);
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virtual void GooKilled(CASW_Alien_Goo *pGoo);
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virtual bool AllMarinesDead();
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virtual void CheatCompleteMission();
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virtual CASW_Objective_Escape* GetEscapeObjective();
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bool m_bAllMarinesDead;
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float m_flLastMarineDeathTime;
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bool m_bDoneLeavingChatter;
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CHandle<CASW_Objective_Escape> m_hEscapeObjective;
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};
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#endif /* _INCLUDED_ASW_MISSION_MANAGER_H */
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