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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_GRENADE_FREEZE_H
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#define _INCLUDED_ASW_GRENADE_FREEZE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "asw_grenade_cluster.h"
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class CASW_Grenade_Freeze : public CASW_Grenade_Cluster
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{
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public:
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DECLARE_CLASS( CASW_Grenade_Freeze, CASW_Grenade_Cluster );
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DECLARE_DATADESC();
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virtual void Precache();
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virtual void DoExplosion();
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virtual void CreateEffects();
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static CASW_Grenade_Freeze *Freeze_Grenade_Create( float flDamage, float flFreezeAmount, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
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float m_flFreezeAmount;
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};
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#endif // _INCLUDED_ASW_GRENADE_FREEZE_H
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