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upload "kind" alien swarm
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#ifndef _DEFINED_ASW_BUTTON_AREA_H
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#define _DEFINED_ASW_BUTTON_AREA_H
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#include "asw_use_area.h"
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#include "asw_shareddefs.h"
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class CASW_Player;
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class CASW_Door;
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class CASW_Hack;
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class CASW_Marine;
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class CASW_Button_Area : public CASW_Use_Area
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{
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DECLARE_CLASS( CASW_Button_Area, CASW_Use_Area );
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public:
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CASW_Button_Area();
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virtual ~CASW_Button_Area();
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virtual void Spawn( void );
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virtual void Precache();
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void ActivateUnlockedButton(CASW_Marine* pMarine);
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CASW_Door* GetDoor();
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CASW_Hack* GetCurrentHack();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual bool IsLocked() { return m_bIsLocked.Get(); }
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virtual bool HasPower() { return !m_bNoPower.Get(); }
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float m_fStartedHackTime;
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Class_T Classify( void ) { return (Class_T) CLASS_ASW_BUTTON_PANEL; }
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static bool WaitingForInputVismonEvaluator( CBaseEntity *pVisibleEntity, CBasePlayer *pViewingPlayer );
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static bool WaitingForInputVismonCallback( CBaseEntity *pVisibleEntity, CBasePlayer *pViewingPlayer );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CNetworkVar( int, m_iHackLevel );
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CNetworkVar( bool, m_bIsLocked );
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CNetworkVar( bool, m_bIsDoorButton );
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CNetworkVar( bool, m_bNoPower );
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CNetworkVar( bool, m_bWaitingForInput );
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CNetworkString( m_NoPowerMessage, 255 );
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// settings for the wire puzzle
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int m_iWireColumns;
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int m_iWireRows;
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int m_iNumWires;
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EHANDLE m_hDoorHack;
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COutputEvent m_OnButtonHackStarted;
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COutputEvent m_OnButtonHackAt25Percent;
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COutputEvent m_OnButtonHackAt50Percent;
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COutputEvent m_OnButtonHackAt75Percent;
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COutputEvent m_OnButtonHackCompleted;
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COutputEvent m_OnButtonActivated;
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void InputPowerOff( inputdata_t &inputdata );
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void InputPowerOn( inputdata_t &inputdata );
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void InputResetHack( inputdata_t &inputdata );
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void InputUnlock( inputdata_t &inputdata );
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virtual void ActivateUseIcon( CASW_Marine* pMarine, int nHoldType );
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virtual void MarineUsing(CASW_Marine* pMarine, float deltatime);
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virtual void MarineStartedUsing(CASW_Marine* pMarine);
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virtual void MarineStoppedUsing(CASW_Marine* pMarine);
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virtual bool IsActive( void );
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virtual bool IsWaitingForInput( void ) const { return m_bWaitingForInput; }
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virtual void UpdateWaitingForInput();
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virtual void UpdatePanelSkin();
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virtual void SetHackProgress(float f, CASW_Marine *pMarine);
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float GetHackProgress() { return m_fHackProgress; }
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CNetworkVar(bool, m_bIsInUse);
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CNetworkVar(float, m_fHackProgress);
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bool m_bWasLocked;
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bool m_bUseAfterHack;
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bool m_bDisableAfterUse;
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int m_iAliensKilledBeforeHack;
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float m_fLastButtonUseTime;
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};
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#endif /* _DEFINED_ASW_BUTTON_AREA_H */
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