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upload "kind" alien swarm
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#ifndef _DEFINED_ASW_BOOMER_BLOB_H
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#define _DEFINED_ASW_BOOMER_BLOB_H
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#pragma once
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#include "asw_grenade_vindicator.h"
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extern CUtlVector<CBaseEntity*> g_aExplosiveProjectiles;
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class CASW_Boomer_Blob : public CASW_Grenade_Vindicator
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{
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public:
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DECLARE_CLASS( CASW_Boomer_Blob, CASW_Grenade_Vindicator );
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CASW_Boomer_Blob();
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virtual ~CASW_Boomer_Blob();
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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#endif
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static CASW_Boomer_Blob *Boomer_Blob_Create( float flDamage, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseEntity *pOwner );
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IMPLEMENT_AUTO_LIST_GET();
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virtual void Spawn( );
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virtual void Detonate( );
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virtual void Precache( );
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virtual void SetFuseLength( float fSeconds );
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virtual void SetClusters(int iClusters, bool bMaster = false);
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virtual void CreateEffects();
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private:
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void Touch( CBaseEntity *pOther );
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void CheckNearbyTargets( );
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float GetEarliestAOEDetonationTime();
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void DoExplosion( );
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float m_fDetonateTime;
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float m_fEarliestAOEDetonationTime;
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bool m_bModelOpening;
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};
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#endif // _DEFINED_ASW_BOOMER_BLOB_H
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