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upload "kind" alien swarm
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#ifndef _INCLUDED_ASW_BOOMER_H
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#define _INCLUDED_ASW_BOOMER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "asw_alien.h"
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#include "ai_blended_movement.h"
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#include "util_shared.h"
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#include "ai_speech.h"
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#include "asw_ai_behavior_chase_enemy.h"
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#include "asw_ai_behavior_melee.h"
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#include "asw_ai_behavior_explode.h"
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class CASW_Boomer : public CAI_ExpresserHostWithData<CASW_BlendedAlien, CAI_Expresser>
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{
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public:
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DECLARE_CLASS( CASW_Boomer, CAI_ExpresserHostWithData );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CASW_Boomer();
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virtual void Spawn();
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virtual void SetHealthByDifficultyLevel();
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virtual void Precache();
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virtual float MaxYawSpeed( void );
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_BOOMER; }
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virtual int SelectDeadSchedule();
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virtual void BuildScheduleTestBits();
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virtual bool CurrentWeaponLOSCondition(const Vector &targetPos, bool bSetConditions) { return true; }
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virtual void HandleAnimEvent( animevent_t *pEvent );
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virtual int OnTakeDamage_Alive( const CTakeDamageInfo &info );
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virtual void Event_Killed( const CTakeDamageInfo &info );
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virtual bool CanDoFancyDeath( void );
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virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; }
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virtual bool CorpseGib( const CTakeDamageInfo &info );
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virtual bool CanBreak() { return true; };
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// sounds
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virtual void DeathSound( const CTakeDamageInfo &info );
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virtual Activity NPC_TranslateActivity( Activity baseAct );
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// aim target interface
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virtual float GetRadius() { return 34; }
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virtual bool CreateBehaviors();
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CAI_ASW_ExplodeBehavior m_ExplodeBehavior;
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CAI_ASW_ChaseEnemyBehavior m_ChaseEnemyBehavior;
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CAI_ASW_MeleeBehavior m_MeleeBehavior;
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void SetInflating( bool bInflating ) { m_bInflating = bInflating; }
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bool m_bInflating;
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CNetworkVar( bool, m_bInflated );
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CUtlVector<EHANDLE> m_hMarineAttackers;
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private:
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protected:
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DEFINE_CUSTOM_AI;
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};
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#endif // _INCLUDED_ASW_BOOMER_H
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