mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-31 06:29:20 +00:00
upload "kind" alien swarm
This commit is contained in:
@@ -0,0 +1,442 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "cbase.h"
|
||||
#include "beam_shared.h"
|
||||
#include "ai_motor.h"
|
||||
#include "asw_ai_behavior_ranged_attack.h"
|
||||
#include "ai_hint.h"
|
||||
#include "ai_navigator.h"
|
||||
#include "ai_memory.h"
|
||||
#include "asw_alien.h"
|
||||
#include "asw_player.h"
|
||||
#include "asw_missile_round_shared.h"
|
||||
#include "movevars_shared.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
|
||||
BEGIN_DATADESC( CAI_ASW_RangedAttackBehavior )
|
||||
END_DATADESC();
|
||||
|
||||
LINK_BEHAVIOR_TO_CLASSNAME( CAI_ASW_RangedAttackBehavior );
|
||||
|
||||
float CAI_ASW_RangedAttackBehavior::s_flGlobalShotDeferUntil = 0;
|
||||
|
||||
//#define DRAW_DEBUG 1
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: constructor
|
||||
//------------------------------------------------------------------------------
|
||||
CAI_ASW_RangedAttackBehavior::CAI_ASW_RangedAttackBehavior( )
|
||||
{
|
||||
m_flMinFiringDistance = 200.0f;
|
||||
m_flMaxFiringDistance = 800.0f;
|
||||
m_flMaxFiringDistanceSq = m_flMaxFiringDistance * m_flMaxFiringDistance;;
|
||||
|
||||
m_flFireRate = 2.0;
|
||||
|
||||
m_flGlobalShotDelay = 0.0f;
|
||||
|
||||
m_flDeferUntil = gpGlobals->curtime;
|
||||
|
||||
m_bRadiusAttack = false;
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: function to set up parameters
|
||||
// Input : szKeyName - the name of the key
|
||||
// szValue - the value to be set
|
||||
// Output : returns true of we handled this key
|
||||
//------------------------------------------------------------------------------
|
||||
bool CAI_ASW_RangedAttackBehavior::KeyValue( const char *szKeyName, const char *szValue )
|
||||
{
|
||||
if ( V_stricmp( szKeyName, "minRange" ) == 0 )
|
||||
{
|
||||
m_flMinFiringDistance = atof( szValue );
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( V_stricmp( szKeyName, "maxRange" ) == 0 )
|
||||
{
|
||||
m_flMaxFiringDistance = atof( szValue );
|
||||
m_flMaxFiringDistanceSq = m_flMaxFiringDistance * m_flMaxFiringDistance;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( V_stricmp( szKeyName, "rate" ) == 0 )
|
||||
{
|
||||
m_flFireRate = atof( szValue );
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( V_stricmp( szKeyName, "global_shot_delay" ) == 0 )
|
||||
{
|
||||
m_flGlobalShotDelay = atof( szValue );
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( V_stricmp( szKeyName, "volley_type" ) == 0 )
|
||||
{
|
||||
m_strVolleyType = szValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( V_stricmp( szKeyName, "radius_attack") )
|
||||
{
|
||||
m_bRadiusAttack = ( atoi( szValue ) != 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
return BaseClass::KeyValue( szKeyName, szValue );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: initializes static vars
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::LevelInit( void )
|
||||
{
|
||||
s_flGlobalShotDeferUntil = gpGlobals->curtime;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: precaches any additional assets this behavior needs
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::Precache( void )
|
||||
{
|
||||
BaseClass::Precache();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::Init()
|
||||
{
|
||||
CASW_Alien *pNPC = static_cast<CASW_Alien*>( GetOuter() );
|
||||
if ( !pNPC )
|
||||
return;
|
||||
|
||||
pNPC->rangeAttack1.Init( m_flMinFiringDistance, m_flMaxFiringDistance, COMBAT_COND_NO_FACING_CHECK, true );
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: determines if we can use this behavior currently
|
||||
// Output : returns true if this behavior is able to run
|
||||
//------------------------------------------------------------------------------
|
||||
bool CAI_ASW_RangedAttackBehavior::CanSelectSchedule()
|
||||
{
|
||||
if ( !GetOuter()->IsInterruptable() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( !HasCondition( COND_CAN_RANGE_ATTACK1 ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( s_flGlobalShotDeferUntil > gpGlobals->curtime )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( m_flDeferUntil > gpGlobals->curtime )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return BaseClass::CanSelectSchedule();
|
||||
}
|
||||
|
||||
|
||||
void CAI_ASW_RangedAttackBehavior::HandleBehaviorEvent( CBaseEntity *pInflictor, BehaviorEvent_t eEvent, int nParm )
|
||||
{
|
||||
switch( eEvent )
|
||||
{
|
||||
case BEHAVIOR_EVENT_MORTAR_FIRE:
|
||||
CASW_Alien *pNPC = static_cast<CASW_Alien*>( GetOuter() );
|
||||
pNPC->LaunchMissile( m_strVolleyType, m_vMissileLocation );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: sets / clears conditions for when the behavior is active. this is
|
||||
// generally a larger set of conditions to interrupt any tasks.
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::GatherConditions( )
|
||||
{
|
||||
BaseClass::GatherConditions();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: sets / clears conditions for when the behavior is not active. this is
|
||||
// mainly to have a smaller set of conditions to wake up the behavior.
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::GatherConditionsNotActive( )
|
||||
{
|
||||
BaseClass::GatherConditionsNotActive();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: general purpose routine to collect conditions used both during active
|
||||
// and non-active states of the behavior.
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::GatherCommonConditions( )
|
||||
{
|
||||
BaseClass::GatherCommonConditions();
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//------------------------------------------------------------------------------
|
||||
bool CAI_ASW_RangedAttackBehavior::FindFiringLocation( )
|
||||
{
|
||||
CBaseEntity *pBestEnt = NULL;
|
||||
float flBestDistSq = FLT_MAX;
|
||||
AIEnemiesIter_t iter;
|
||||
CBaseEntity *pEnemy;
|
||||
|
||||
pEnemy = GetEnemy();
|
||||
|
||||
if ( pEnemy && pEnemy->IsAlive() && GetOuter()->FVisible( pEnemy ) )
|
||||
{
|
||||
m_hTarget = pEnemy;
|
||||
UpdateTargetLocation();
|
||||
return true;
|
||||
}
|
||||
|
||||
for( AI_EnemyInfo_t *pEMemory = GetEnemies()->GetFirst( &iter ); pEMemory != NULL; pEMemory = GetEnemies()->GetNext( &iter ) )
|
||||
{
|
||||
pEnemy = pEMemory->hEnemy;
|
||||
if ( !pEnemy || !pEnemy->IsAlive() || !GetOuter()->FVisible( pEnemy ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector vDelta = GetAbsOrigin() - pEnemy->GetAbsOrigin();
|
||||
|
||||
float flLenSq = vDelta.LengthSqr();
|
||||
if ( flLenSq <= flBestDistSq )
|
||||
{
|
||||
pBestEnt = pEnemy;
|
||||
flBestDistSq = flLenSq;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !pBestEnt )
|
||||
{
|
||||
// just try shooting at our enemy for now
|
||||
if ( pEnemy && pEnemy->IsAlive() )
|
||||
{
|
||||
UpdateTargetLocation();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
m_hTarget = pBestEnt;
|
||||
GetOuter()->SetEnemy( pBestEnt );
|
||||
UpdateTargetLocation();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::UpdateTargetLocation( )
|
||||
{
|
||||
if ( m_hTarget )
|
||||
{
|
||||
m_vMissileLocation = GetOuter()->GetEnemies()->LastSeenPosition( m_hTarget );
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//------------------------------------------------------------------------------
|
||||
bool CAI_ASW_RangedAttackBehavior::ValidateMissileLocation( )
|
||||
{
|
||||
// Don't bother checking the for a radial attack.
|
||||
if ( !m_bRadiusAttack )
|
||||
{
|
||||
trace_t tr;
|
||||
Vector vStart = GetAbsOrigin() + Vector( 0.0f, 0.0f, 15.0f );
|
||||
Vector vFinal = m_vMissileLocation + Vector( 0.0f, 0.0f, 15.0f );
|
||||
|
||||
#ifdef DRAW_DEBUG
|
||||
UTIL_AddDebugLine( vStart, vFinal, true, true );
|
||||
#endif // #ifdef DRAW_DEBUG
|
||||
|
||||
UTIL_TraceHull( vStart, vFinal, -Vector(2,2,2), Vector(2,2,2), MASK_SOLID, GetOuter(), ASW_COLLISION_GROUP_IGNORE_NPCS, &tr );
|
||||
if ( tr.fraction != 1.0f )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
s_flGlobalShotDeferUntil = gpGlobals->curtime + m_flGlobalShotDelay;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: routine called to start when a task initially starts
|
||||
// Input : pTask - the task structure
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::StartTask( const Task_t *pTask )
|
||||
{
|
||||
switch( pTask->iTask )
|
||||
{
|
||||
case TASK_RANGED_FIND_MISSILE_LOCATION:
|
||||
{
|
||||
if ( !FindFiringLocation() )
|
||||
{
|
||||
m_flDeferUntil = gpGlobals->curtime + 1.0f;
|
||||
TaskFail( "Failed to FindFiringLocation" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Fix this!
|
||||
// It's too late to fail here, as we've already picked this behavior and schedule.
|
||||
// If we're in a bad spot for firing, we need to detect it earlier and pick a behavior that will move us.
|
||||
// That behavior needs to be aware of bad firing spots too and factor that into its spot finding.
|
||||
|
||||
// if ( !ValidateMissileLocation() )
|
||||
// {
|
||||
// m_flDeferUntil = gpGlobals->curtime + 1.0f;
|
||||
// TaskFail( "Failed to ValidateMissileLocation" );
|
||||
// }
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_RANGED_PREPARE_TO_FIRE:
|
||||
{
|
||||
GetOuter()->SetIdealActivity( ACT_PREP_TO_FIRE );
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_RANGED_FIRE:
|
||||
{
|
||||
GetOuter()->SetIdealActivity( ACT_FIRE );
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_RANGED_FIRE_RECOVER:
|
||||
{
|
||||
GetOuter()->SetIdealActivity( ACT_FIRE_RECOVER );
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
BaseClass::StartTask( pTask );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: routine called every frame when a task is running
|
||||
// Input : pTask - the task structure
|
||||
//------------------------------------------------------------------------------
|
||||
void CAI_ASW_RangedAttackBehavior::RunTask( const Task_t *pTask )
|
||||
{
|
||||
switch( pTask->iTask )
|
||||
{
|
||||
case TASK_RANGED_FIND_MISSILE_LOCATION:
|
||||
{
|
||||
TaskComplete();
|
||||
m_flDeferUntil = gpGlobals->curtime + m_flFireRate;
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_RANGED_PREPARE_TO_FIRE:
|
||||
{
|
||||
if ( !GetOuter()->FInAimCone( m_vMissileLocation ) )
|
||||
{
|
||||
GetMotor()->SetIdealYawToTargetAndUpdate( m_vMissileLocation, AI_KEEP_YAW_SPEED );
|
||||
}
|
||||
|
||||
if ( GetOuter()->IsActivityFinished() )
|
||||
{
|
||||
TaskComplete();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_RANGED_FIRE:
|
||||
{
|
||||
if ( GetOuter()->IsActivityFinished() )
|
||||
{
|
||||
TaskComplete();
|
||||
GetOuter()->OnRangeAttack1();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case TASK_RANGED_FIRE_RECOVER:
|
||||
{
|
||||
if ( GetOuter()->IsActivityFinished() )
|
||||
{
|
||||
TaskComplete();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
BaseClass::RunTask( pTask );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Purpose: routine called to select what schedule we want to run
|
||||
// Output : returns the schedule id of the schedule we want to run
|
||||
//------------------------------------------------------------------------------
|
||||
int CAI_ASW_RangedAttackBehavior::SelectSchedule()
|
||||
{
|
||||
return SCHED_RANGED_MOVE_TO_FIRE_SPOT;
|
||||
}
|
||||
|
||||
|
||||
AI_BEGIN_CUSTOM_SCHEDULE_PROVIDER( CAI_ASW_RangedAttackBehavior )
|
||||
|
||||
DECLARE_TASK( TASK_RANGED_FIND_MISSILE_LOCATION )
|
||||
DECLARE_TASK( TASK_RANGED_PREPARE_TO_FIRE )
|
||||
DECLARE_TASK( TASK_RANGED_FIRE )
|
||||
DECLARE_TASK( TASK_RANGED_FIRE_RECOVER )
|
||||
|
||||
DEFINE_SCHEDULE
|
||||
(
|
||||
SCHED_RANGED_MOVE_TO_FIRE_SPOT,
|
||||
" Tasks"
|
||||
" TASK_RANGED_FIND_MISSILE_LOCATION 0"
|
||||
" TASK_RANGED_PREPARE_TO_FIRE 0"
|
||||
" TASK_RANGED_FIRE 0"
|
||||
" TASK_RANGED_FIRE_RECOVER 0"
|
||||
""
|
||||
" Interrupts"
|
||||
" COND_TASK_FAILED"
|
||||
" COND_ENEMY_DEAD"
|
||||
" COND_ENEMY_UNREACHABLE"
|
||||
" COND_LOST_ENEMY"
|
||||
);
|
||||
|
||||
AI_END_CUSTOM_SCHEDULE_PROVIDER()
|
||||
|
||||
#include "tier0/memdbgoff.h"
|
||||
Reference in New Issue
Block a user