mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-09-01 15:09:19 +00:00
upload "kind" alien swarm
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: blah blah blah
|
||||
//
|
||||
// $Workfile: $
|
||||
// $Date: $
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// $Log: $
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
|
||||
#ifndef ASW_AI_BEHAVIOR_CHASE_ENEMY_H
|
||||
#define ASW_AI_BEHAVIOR_CHASE_ENEMY_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "asw_ai_behavior.h"
|
||||
|
||||
class CAI_ASW_ChaseEnemyBehavior : public CAI_ASW_Behavior
|
||||
{
|
||||
DECLARE_CLASS( CAI_ASW_ChaseEnemyBehavior, CAI_ASW_Behavior );
|
||||
|
||||
public:
|
||||
CAI_ASW_ChaseEnemyBehavior( );
|
||||
|
||||
virtual BehaviorClass_T Classify( void ) { return ( BehaviorClass_T )BEHAVIOR_CLASS_CHASE_ENEMY; }
|
||||
static const char *GetClassName() { return "behavior_chase_enemy"; }
|
||||
virtual const char *GetClassNameV() { return GetClassName(); }
|
||||
virtual const char *GetName() { return "Chase Enemy"; }
|
||||
|
||||
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
||||
virtual void Precache( void );
|
||||
|
||||
virtual bool CanSelectSchedule( );
|
||||
virtual void GatherConditions( );
|
||||
virtual void GatherConditionsNotActive( );
|
||||
|
||||
virtual void StartTask( const Task_t *pTask );
|
||||
virtual void RunTask( const Task_t *pTask );
|
||||
|
||||
virtual int SelectSchedule( );
|
||||
|
||||
enum
|
||||
{
|
||||
// Schedules.
|
||||
SCHED_CHASE_ENEMY_RUN_PRIMARY = BaseClass::NEXT_SCHEDULE,
|
||||
SCHED_CHASE_ENEMY_WALK_PRIMARY,
|
||||
SCHED_CHASE_ENEMY_PRIMARY_FAILED,
|
||||
SCHED_CHASE_ENEMY_PRIMARY_STANDOFF,
|
||||
SCHED_CHASE_ENEMY_LURCH_FORWARD_PRIMARY,
|
||||
SCHED_CHASE_ENEMY_LURCH_STRAFE_PRIMARY,
|
||||
NEXT_SCHEDULE,
|
||||
|
||||
// Tasks.
|
||||
TASK_LURCH_STRAFE = BaseClass::NEXT_TASK,
|
||||
TASK_LURCH_FORWARD,
|
||||
NEXT_TASK,
|
||||
|
||||
// Conditions.
|
||||
COND_CHASE_ENEMY_LURCH_FORWARD_PRIMARY = BaseClass::NEXT_CONDITION,
|
||||
COND_CHASE_ENEMY_LURCH_STRAFE_PRIMARY,
|
||||
COND_CHASE_ENEMY_LURCH_FORWARD_OR_STRAFE_PRIMARY,
|
||||
NEXT_CONDITION,
|
||||
};
|
||||
|
||||
DEFINE_CUSTOM_SCHEDULE_PROVIDER;
|
||||
|
||||
protected:
|
||||
virtual void GatherCommonConditions( );
|
||||
|
||||
private:
|
||||
|
||||
int HandleLurch();
|
||||
void OnStartTaskLurchForward();
|
||||
void OnStartTaskLurchStrafe();
|
||||
|
||||
bool m_bWalk; // Are we walking or running!
|
||||
float m_flChaseDistance;
|
||||
float m_flLurchForwardDistance;
|
||||
float m_flLurchStrafeDistance;
|
||||
|
||||
DECLARE_DATADESC();
|
||||
};
|
||||
|
||||
#endif // ASW_AI_BEHAVIOR_CHASE_ENEMY_H
|
||||
|
||||
|
||||
Reference in New Issue
Block a user