upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+53 -8
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -58,7 +58,7 @@ void CSound::Clear ( void )
m_flExpireTime = 0;
m_bNoExpirationTime = false;
m_iNext = SOUNDLIST_EMPTY;
m_iNextAudible = 0;
m_iNextAudible = SOUNDLIST_EMPTY;
}
//=========================================================
@@ -118,6 +118,20 @@ bool CSound::FIsScent ( void )
}
//---------------------------------------------------------
// Returns the sound origin
//---------------------------------------------------------
const Vector& CSound::GetSoundOrigin( void )
{
if ( ( m_iType & SOUND_CONTEXT_FOLLOW_OWNER ) != 0 )
{
if( m_hOwner.Get() != NULL )
return m_hOwner->GetAbsOrigin();
}
return m_vecOrigin;
}
//---------------------------------------------------------
// This function returns the spot the listener should be
// interested in if he hears the sound. MOST of the time,
@@ -387,6 +401,27 @@ void CSoundEnt::FreeSound ( int iSound, int iPrevious )
g_pSoundEnt->m_iFreeSound = iSound;
}
void CSoundEnt::FreeSound( int iSound )
{
// no sound ent!
if ( !g_pSoundEnt || ( iSound == SOUNDLIST_EMPTY ) )
return;
int iPrevious = SOUNDLIST_EMPTY;
for ( int i = g_pSoundEnt->m_iActiveSound; i != SOUNDLIST_EMPTY; iPrevious = i, i = g_pSoundEnt->m_SoundPool[ i ].m_iNext )
{
if ( i == iSound )
{
FreeSound( iSound, iPrevious );
return;
}
}
Warning( "Attempted to free unknown sound %d!\n", iSound );
}
//=========================================================
// IAllocSound - moves a sound from the Free list to the
// Active list returns the index of the alloc'd sound
@@ -426,12 +461,12 @@ int CSoundEnt::IAllocSound( void )
// InsertSound - Allocates a free sound and fills it with
// sound info.
//=========================================================
void CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration, CBaseEntity *pOwner, int soundChannelIndex, CBaseEntity *pSoundTarget )
int CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration, CBaseEntity *pOwner, int soundChannelIndex, CBaseEntity *pSoundTarget )
{
int iThisSound;
if ( !g_pSoundEnt )
return;
return SOUNDLIST_EMPTY;
if( soundChannelIndex == SOUNDENT_CHANNEL_UNSPECIFIED )
{
@@ -448,7 +483,7 @@ void CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, f
if ( iThisSound == SOUNDLIST_EMPTY )
{
DevMsg( "Could not AllocSound() for InsertSound() (Game DLL)\n" );
return;
return SOUNDLIST_EMPTY;
}
CSound *pSound;
@@ -459,8 +494,16 @@ void CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, f
pSound->m_iType = iType;
pSound->m_iVolume = iVolume;
pSound->m_flOcclusionScale = 0.5;
pSound->m_flExpireTime = gpGlobals->curtime + flDuration;
pSound->m_bNoExpirationTime = false;
if ( flDuration != FLT_MAX )
{
pSound->m_flExpireTime = gpGlobals->curtime + flDuration;
pSound->m_bNoExpirationTime = false;
}
else
{
pSound->m_flExpireTime = FLT_MAX;
pSound->m_bNoExpirationTime = true;
}
pSound->m_hOwner.Set( pOwner );
pSound->m_hTarget.Set( pSoundTarget );
pSound->m_ownerChannelIndex = soundChannelIndex;
@@ -485,6 +528,8 @@ void CSoundEnt::InsertSound ( int iType, const Vector &vecOrigin, int iVolume, f
{
Msg(" Added Danger Sound! Duration:%f (Time:%f)\n", flDuration, gpGlobals->curtime );
}
return iThisSound;
}
//---------------------------------------------------------
@@ -525,7 +570,7 @@ void CSoundEnt::Initialize ( void )
// In MP, have one for each player and 32 extras.
int nTotalSoundsInPool = MAX_WORLD_SOUNDS_SP;
if ( gpGlobals->maxClients > 1 )
nTotalSoundsInPool = MIN( MAX_WORLD_SOUNDS_MP, gpGlobals->maxClients + 32 );
nTotalSoundsInPool = MIN( ( int ) MAX_WORLD_SOUNDS_MP, gpGlobals->maxClients + 32 );
if ( gpGlobals->maxClients+16 > nTotalSoundsInPool )
{