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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@@ -13,7 +13,6 @@
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// List of the last 5 lines of speech from NPCs for bug reports
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#define SPEECH_LIST_MAX_SOUNDS 5
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class AI_Response;
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struct recentNPCSpeech_t
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{
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@@ -27,7 +26,6 @@ float InstancedScriptedScene( CBaseFlex *pActor, const char *pszScene, EHANDLE
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float InstancedAutoGeneratedSoundScene( CBaseFlex *pActor, char const *soundname, EHANDLE *phSceneEnt = NULL );
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void StopScriptedScene( CBaseFlex *pActor, EHANDLE hSceneEnt );
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void RemoveActorFromScriptedScenes( CBaseFlex *pActor, bool instancedscenesonly, bool nonidlescenesonly = false, const char *pszThisSceneOnly = NULL );
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void RemoveAllScenesInvolvingActor( CBaseFlex *pActor );
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void PauseActorsScriptedScenes( CBaseFlex *pActor, bool instancedscenesonly );
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void ResumeActorsScriptedScenes( CBaseFlex *pActor, bool instancedscenesonly );
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void QueueActorsScriptedScenesToResume( CBaseFlex *pActor, bool instancedscenesonly );
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@@ -40,6 +38,7 @@ int GetSceneSpeechCount( char const *pszScene );
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bool IsInInterruptableScenes( CBaseFlex *pActor );
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void PrecacheInstancedScene( char const *pszScene );
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HSCRIPT ScriptCreateSceneEntity( char const *pszScene );
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char const *GetSceneFilename( CBaseEntity *ent );
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void ReloadSceneFromDisk( CBaseEntity *ent );
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