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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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@@ -71,10 +71,10 @@ protected:
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void ComputeRotationalPushDirection( CBaseEntity *pBlocker, const RotatingPushMove_t &rotPushMove, Vector *pMove, CBaseEntity *pRoot );
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// Speculatively checks to see if all entities in this list can be pushed
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bool SpeculativelyCheckPush( PhysicsPushedInfo_t &info, const Vector &vecAbsPush, bool bRotationalPush );
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bool SpeculativelyCheckPush( PhysicsPushedInfo_t &info, const Vector &vecAbsPush, bool bRotationalPush, CBaseEntity *pRoot );
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// Speculatively checks to see if all entities in this list can be pushed
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virtual bool SpeculativelyCheckRotPush( const RotatingPushMove_t &rotPushMove, CBaseEntity *pRoot );
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virtual bool SpeculativelyCheckRotPush( const RotatingPushMove_t &rotPushMove, CBaseEntity *pRoot = NULL );
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// Speculatively checks to see if all entities in this list can be pushed
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virtual bool SpeculativelyCheckLinearPush( const Vector &vecAbsPush );
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@@ -157,4 +157,4 @@ private:
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extern CPhysicsPushedEntities *g_pPushedEntities;
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#endif // PUSHENTITY_H
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#endif // PUSHENTITY_H
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