upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+62 -10
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Teleports a named entity to a given position and restores
// it's physics state
@@ -24,9 +24,17 @@ public:
void Activate( void );
void InputTeleport( inputdata_t &inputdata );
void InputTeleportEntity( inputdata_t &inputdata );
void InputTeleportToCurrentPos( inputdata_t &inputdata );
int ObjectCaps( void )
{
return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
}
private:
void DoTeleport( inputdata_t &inputdata, const Vector &vecOrigin, const QAngle &angRotation, bool bOverrideTarget = false );
bool EntityMayTeleport( CBaseEntity *pTarget );
Vector m_vSaveOrigin;
@@ -45,14 +53,14 @@ BEGIN_DATADESC( CPointTeleport )
DEFINE_FIELD( m_vSaveAngles, FIELD_VECTOR ),
DEFINE_INPUTFUNC( FIELD_VOID, "Teleport", InputTeleport ),
DEFINE_INPUTFUNC( FIELD_STRING, "TeleportEntity", InputTeleportEntity ),
DEFINE_INPUTFUNC( FIELD_VOID, "TeleportToCurrentPos", InputTeleportToCurrentPos ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pTarget -
// Output : Returns true if the entity may be teleported
// Returns true if the entity may be teleported
//-----------------------------------------------------------------------------
bool CPointTeleport::EntityMayTeleport( CBaseEntity *pTarget )
{
@@ -67,8 +75,8 @@ bool CPointTeleport::EntityMayTeleport( CBaseEntity *pTarget )
return true;
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CPointTeleport::Activate( void )
{
@@ -107,13 +115,57 @@ void CPointTeleport::Activate( void )
BaseClass::Activate();
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CPointTeleport::InputTeleport( inputdata_t &inputdata )
{
DoTeleport( inputdata, m_vSaveOrigin, m_vSaveAngles );
}
//------------------------------------------------------------------------------
// Purpose: Teleport the specified entity instead of the Teleporter's pre
// determined entity.
//------------------------------------------------------------------------------
void CPointTeleport::InputTeleportEntity( inputdata_t &inputdata )
{
DoTeleport( inputdata, m_vSaveOrigin, m_vSaveAngles, true );
}
//------------------------------------------------------------------------------
// Teleport the target to wherever the point_teleport entity is currently. The Teleport
// input teleports to the initial position of the point_teleport, so this input
// was added to avoid breaking old content.
//------------------------------------------------------------------------------
void CPointTeleport::InputTeleportToCurrentPos( inputdata_t &inputdata )
{
if ( m_spawnflags & SF_TELEPORT_TO_SPAWN_POS )
{
// This is a nonsensical spawnflag in combination with this input.
Warning( "%s: TeleportToCurrentPos input received; ignoring 'Teleport Home' spawnflag.\n", GetDebugName() );
}
DoTeleport( inputdata, GetAbsOrigin(), GetAbsAngles() );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void CPointTeleport::DoTeleport( inputdata_t &inputdata, const Vector &vecOrigin, const QAngle &angRotation, bool bOverrideTarget )
{
// Attempt to find the entity in question
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target, this, inputdata.pActivator, inputdata.pCaller );
CBaseEntity *pTarget;
if( bOverrideTarget )
{
// Use the inputdata to find the entity that the designer supplied in the parameter override
pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String(), this, inputdata.pActivator, inputdata.pCaller );
}
else
{
// Default behavior: Just find the entity that I am hardwired in Hammer to teleport.
pTarget = gEntList.FindEntityByName( NULL, m_target, this, inputdata.pActivator, inputdata.pCaller );
}
if ( pTarget == NULL )
return;
@@ -135,13 +187,13 @@ void CPointTeleport::InputTeleport( inputdata_t &inputdata )
pPlayer->AddFlag( FL_DUCKING );
pPlayer->m_Local.m_bDucked = true;
pPlayer->m_Local.m_bDucking = true;
pPlayer->m_Local.m_flDucktime = 0.0f;
pPlayer->SetViewOffset( VEC_DUCK_VIEW_SCALED( pPlayer ) );
pPlayer->m_Local.m_nDuckTimeMsecs = 0;
pPlayer->SetViewOffset( VEC_DUCK_VIEW );
pPlayer->SetCollisionBounds( VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX );
}
}
#endif
pTarget->Teleport( &m_vSaveOrigin, &m_vSaveAngles, NULL );
pTarget->Teleport( &vecOrigin, &angRotation, NULL );
}