upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+30 -9
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
@@ -46,6 +46,8 @@ private:
// ------------------------------
void InputLightOn( inputdata_t &inputdata );
void InputLightOff( inputdata_t &inputdata );
void InputSetColor( inputdata_t &inputdata );
void InputForceUpdate( inputdata_t &inputdata );
// Creates the efficient spotlight
void CreateEfficientSpotlight();
@@ -67,7 +69,6 @@ private:
float m_flSpotlightCurLength;
float m_flSpotlightGoalWidth;
float m_flHDRColorScale;
int m_nMinDXLevel;
public:
COutputEvent m_OnOn, m_OnOff; ///< output fires when turned on, off
@@ -91,11 +92,13 @@ BEGIN_DATADESC( CPointSpotlight )
DEFINE_KEYFIELD( m_flSpotlightMaxLength,FIELD_FLOAT, "SpotlightLength"),
DEFINE_KEYFIELD( m_flSpotlightGoalWidth,FIELD_FLOAT, "SpotlightWidth"),
DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
DEFINE_KEYFIELD( m_nMinDXLevel, FIELD_INTEGER, "mindxlevel" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "LightOn", InputLightOn ),
DEFINE_INPUTFUNC( FIELD_VOID, "LightOff", InputLightOff ),
DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColor", InputSetColor ),
DEFINE_INPUTFUNC( FIELD_VOID, "ForceUpdate", InputForceUpdate ),
DEFINE_OUTPUT( m_OnOn, "OnLightOn" ),
DEFINE_OUTPUT( m_OnOff, "OnLightOff" ),
@@ -117,7 +120,6 @@ CPointSpotlight::CPointSpotlight()
m_vSpotlightDir.Init();
#endif
m_flHDRColorScale = 1.0f;
m_nMinDXLevel = 0;
}
@@ -189,23 +191,23 @@ void CPointSpotlight::ComputeRenderInfo()
// Fade out spotlight end if past max length.
if ( m_flSpotlightCurLength > 2*m_flSpotlightMaxLength )
{
m_hSpotlightTarget->SetRenderColorA( 0 );
m_hSpotlightTarget->SetRenderAlpha( 0 );
m_hSpotlight->SetFadeLength( m_flSpotlightMaxLength );
}
else if ( m_flSpotlightCurLength > m_flSpotlightMaxLength )
{
m_hSpotlightTarget->SetRenderColorA( (1-((m_flSpotlightCurLength-m_flSpotlightMaxLength)/m_flSpotlightMaxLength)) );
m_hSpotlightTarget->SetRenderAlpha( (1-((m_flSpotlightCurLength-m_flSpotlightMaxLength)/m_flSpotlightMaxLength)) );
m_hSpotlight->SetFadeLength( m_flSpotlightMaxLength );
}
else
{
m_hSpotlightTarget->SetRenderColorA( 1.0 );
m_hSpotlightTarget->SetRenderAlpha( 1.0 );
m_hSpotlight->SetFadeLength( m_flSpotlightCurLength );
}
// Adjust end width to keep beam width constant
float flNewWidth = m_flSpotlightGoalWidth * (m_flSpotlightCurLength / m_flSpotlightMaxLength);
flNewWidth = clamp(flNewWidth, 0.f, MAX_BEAM_WIDTH );
flNewWidth = clamp(flNewWidth, 0, MAX_BEAM_WIDTH );
m_hSpotlight->SetEndWidth(flNewWidth);
// Adjust width of light on the end.
@@ -359,7 +361,6 @@ void CPointSpotlight::SpotlightCreate(void)
m_hSpotlight->SetBeamFlags( (FBEAM_SHADEOUT|FBEAM_NOTILE) );
m_hSpotlight->SetBrightness( 64 );
m_hSpotlight->SetNoise( 0 );
m_hSpotlight->SetMinDXLevel( m_nMinDXLevel );
if ( m_bEfficientSpotlight )
{
@@ -509,3 +510,23 @@ void CPointSpotlight::InputLightOff( inputdata_t &inputdata )
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Set the beam's color
//-----------------------------------------------------------------------------
void CPointSpotlight::InputSetColor( inputdata_t &inputdata )
{
if ( m_hSpotlight )
{
color32 clr = inputdata.value.Color32();
m_hSpotlight->SetColor( clr.r, clr.g, clr.b );
}
}
//-----------------------------------------------------------------------------
// Purpose: Force update the spotlight
//-----------------------------------------------------------------------------
void CPointSpotlight::InputForceUpdate( inputdata_t &inputdata )
{
SpotlightUpdate();
}