upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+9 -4
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -15,6 +15,8 @@
#include "playernet_vars.h"
#include "networkvar.h"
#include "fogcontroller.h"
#include "postprocesscontroller.h"
#include "colorcorrection.h"
//-----------------------------------------------------------------------------
// Purpose: Player specific data ( sent only to local player, too )
@@ -50,10 +52,10 @@ public:
// In process of duck-jumping
CNetworkVar( bool, m_bInDuckJump );
// During ducking process, amount of time before full duc
CNetworkVar( float, m_flDucktime );
CNetworkVar( float, m_flDuckJumpTime );
CNetworkVar( int, m_nDuckTimeMsecs );
CNetworkVar( int, m_nDuckJumpTimeMsecs );
// Jump time, time to auto unduck (since we auto crouch jump now).
CNetworkVar( float, m_flJumpTime );
CNetworkVar( int, m_nJumpTimeMsecs );
// Step sound side flip/flip
int m_nStepside;;
// Velocity at time when we hit ground
@@ -75,6 +77,9 @@ public:
CNetworkVar( float, m_flStepSize );
CNetworkVar( bool, m_bAllowAutoMovement );
// Autoaim
CNetworkVar( bool, m_bAutoAimTarget );
// 3d skybox
CNetworkVarEmbedded( sky3dparams_t, m_skybox3d );
// world fog