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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@@ -15,6 +15,8 @@
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#include "playernet_vars.h"
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#include "networkvar.h"
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#include "fogcontroller.h"
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#include "postprocesscontroller.h"
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#include "colorcorrection.h"
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//-----------------------------------------------------------------------------
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// Purpose: Player specific data ( sent only to local player, too )
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@@ -50,10 +52,10 @@ public:
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// In process of duck-jumping
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CNetworkVar( bool, m_bInDuckJump );
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// During ducking process, amount of time before full duc
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CNetworkVar( float, m_flDucktime );
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CNetworkVar( float, m_flDuckJumpTime );
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CNetworkVar( int, m_nDuckTimeMsecs );
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CNetworkVar( int, m_nDuckJumpTimeMsecs );
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// Jump time, time to auto unduck (since we auto crouch jump now).
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CNetworkVar( float, m_flJumpTime );
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CNetworkVar( int, m_nJumpTimeMsecs );
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// Step sound side flip/flip
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int m_nStepside;;
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// Velocity at time when we hit ground
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@@ -75,6 +77,9 @@ public:
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CNetworkVar( float, m_flStepSize );
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CNetworkVar( bool, m_bAllowAutoMovement );
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// Autoaim
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CNetworkVar( bool, m_bAutoAimTarget );
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// 3d skybox
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CNetworkVarEmbedded( sky3dparams_t, m_skybox3d );
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// world fog
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