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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is the abstraction layer for the physics simulation system
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// Any calls to the external physics library (ipion) should be made through this
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@@ -87,9 +87,7 @@ struct triggerevent_t
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void PhysSolidOverride( solid_t &solid, string_t overrideScript );
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extern CEntityList *g_pShadowEntities;
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#ifdef PORTAL
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extern CEntityList *g_pShadowEntities_Main;
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#endif
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void PhysAddShadow( CBaseEntity *pEntity );
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void PhysRemoveShadow( CBaseEntity *pEntity );
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bool PhysHasShadow( CBaseEntity *pEntity );
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