upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+1 -315
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -19,15 +19,7 @@
#include "props_shared.h"
#include "func_breakablesurf.h"
#ifdef TERROR
#include "func_elevator.h"
#include "AmbientLight.h"
#endif
#ifdef TF_DLL
#include "tf_player.h"
#include "bot/tf_bot.h"
#endif
#include "Color.h"
#include "collisionutils.h"
@@ -39,311 +31,6 @@
#include "tier0/memdbgon.h"
//--------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------
BEGIN_DATADESC( CFuncNavCost )
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_KEYFIELD( m_iszTags, FIELD_STRING, "tags" ),
DEFINE_KEYFIELD( m_team, FIELD_INTEGER, "team" ),
DEFINE_KEYFIELD( m_isDisabled, FIELD_BOOLEAN, "start_disabled" ),
DEFINE_THINKFUNC( CostThink ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( func_nav_avoid, CFuncNavAvoid );
LINK_ENTITY_TO_CLASS( func_nav_prefer, CFuncNavPrefer );
CUtlVector< CHandle< CFuncNavCost > > CFuncNavCost::gm_masterCostVector;
CountdownTimer CFuncNavCost::gm_dirtyTimer;
#define UPDATE_DIRTY_TIME 0.2f
//--------------------------------------------------------------------------------------------------------
void CFuncNavCost::Spawn( void )
{
BaseClass::Spawn();
gm_masterCostVector.AddToTail( this );
gm_dirtyTimer.Start( UPDATE_DIRTY_TIME );
SetSolid( SOLID_BSP );
AddSolidFlags( FSOLID_NOT_SOLID );
SetMoveType( MOVETYPE_NONE );
SetModel( STRING( GetModelName() ) );
AddEffects( EF_NODRAW );
SetCollisionGroup( COLLISION_GROUP_NONE );
VPhysicsInitShadow( false, false );
SetThink( &CFuncNavCost::CostThink );
SetNextThink( gpGlobals->curtime + UPDATE_DIRTY_TIME );
m_tags.RemoveAll();
const char *tags = STRING( m_iszTags );
// chop space-delimited string into individual tokens
if ( tags )
{
char *buffer = new char [ strlen( tags ) + 1 ];
Q_strcpy( buffer, tags );
for( char *token = strtok( buffer, " " ); token; token = strtok( NULL, " " ) )
{
m_tags.AddToTail( CFmtStr( "%s", token ) );
}
delete [] buffer;
}
}
//--------------------------------------------------------------------------------------------------------
void CFuncNavCost::UpdateOnRemove( void )
{
gm_masterCostVector.FindAndFastRemove( this );
BaseClass::UpdateOnRemove();
gm_dirtyTimer.Start( UPDATE_DIRTY_TIME );
}
//--------------------------------------------------------------------------------------------------------
void CFuncNavCost::InputEnable( inputdata_t &inputdata )
{
m_isDisabled = false;
gm_dirtyTimer.Start( UPDATE_DIRTY_TIME );
}
//--------------------------------------------------------------------------------------------------------
void CFuncNavCost::InputDisable( inputdata_t &inputdata )
{
m_isDisabled = true;
gm_dirtyTimer.Start( UPDATE_DIRTY_TIME );
}
//--------------------------------------------------------------------------------------------------------
void CFuncNavCost::CostThink( void )
{
SetNextThink( gpGlobals->curtime + UPDATE_DIRTY_TIME );
if ( gm_dirtyTimer.HasStarted() && gm_dirtyTimer.IsElapsed() )
{
// one or more avoid entities have changed - update nav decoration
gm_dirtyTimer.Invalidate();
UpdateAllNavCostDecoration();
}
}
//--------------------------------------------------------------------------------------------------------
bool CFuncNavCost::HasTag( const char *groupname ) const
{
for( int i=0; i<m_tags.Count(); ++i )
{
if ( FStrEq( m_tags[i], groupname ) )
{
return true;
}
}
return false;
}
//--------------------------------------------------------------------------------------------------------
// Return true if this cost applies to the given actor
bool CFuncNavCost::IsApplicableTo( CBaseCombatCharacter *who ) const
{
if ( !who )
{
return false;
}
if ( m_team > 0 )
{
if ( who->GetTeamNumber() != m_team )
{
return false;
}
}
#ifdef TF_DLL
// TODO: Make group comparison efficient and move to base combat character
CTFBot *bot = ToTFBot( who );
if ( bot )
{
if ( bot->HasTheFlag() )
{
if ( HasTag( "bomb_carrier" ) )
{
return true;
}
// check custom bomb_carrier tags for this bot
for( int i=0; i<m_tags.Count(); ++i )
{
const char* pszTag = m_tags[i];
if ( V_stristr( pszTag, "bomb_carrier" ) )
{
if ( bot->HasTag( pszTag ) )
{
return true;
}
}
}
// the bomb carrier only pays attention to bomb_carrier costs
return false;
}
if ( bot->HasMission( CTFBot::MISSION_DESTROY_SENTRIES ) )
{
if ( HasTag( "mission_sentry_buster" ) )
{
return true;
}
}
if ( bot->HasMission( CTFBot::MISSION_SNIPER ) )
{
if ( HasTag( "mission_sniper" ) )
{
return true;
}
}
if ( bot->HasMission( CTFBot::MISSION_SPY ) )
{
if ( HasTag( "mission_spy" ) )
{
return true;
}
}
if ( bot->HasMission( CTFBot::MISSION_REPROGRAMMED ) )
{
return false;
}
if ( !bot->IsOnAnyMission() )
{
if ( HasTag( "common" ) )
{
return true;
}
}
if ( HasTag( bot->GetPlayerClass()->GetName() ) )
{
return true;
}
// check custom tags for this bot
for( int i=0; i<m_tags.Count(); ++i )
{
if ( bot->HasTag( m_tags[i] ) )
{
return true;
}
}
// this cost doesn't apply to me
return false;
}
#endif
return false;
}
//--------------------------------------------------------------------------------------------------------
// Reevaluate all func_nav_cost entities and update the nav decoration accordingly.
// This is required to handle overlapping func_nav_cost entities.
void CFuncNavCost::UpdateAllNavCostDecoration( void )
{
int i, j;
// first, clear all avoid decoration from the mesh
for( i=0; i<TheNavAreas.Count(); ++i )
{
TheNavAreas[i]->ClearAllNavCostEntities();
}
// now, mark all areas with active cost entities overlapping them
for( i=0; i<gm_masterCostVector.Count(); ++i )
{
CFuncNavCost *cost = gm_masterCostVector[i];
if ( !cost || !cost->IsEnabled() )
{
continue;
}
Extent extent;
extent.Init( cost );
CUtlVector< CNavArea * > overlapVector;
TheNavMesh->CollectAreasOverlappingExtent( extent, &overlapVector );
Ray_t ray;
trace_t tr;
ICollideable *pCollide = cost->CollisionProp();
for( j=0; j<overlapVector.Count(); ++j )
{
ray.Init( overlapVector[j]->GetCenter(), overlapVector[j]->GetCenter() );
enginetrace->ClipRayToCollideable( ray, MASK_ALL, pCollide, &tr );
if ( tr.startsolid )
{
overlapVector[j]->AddFuncNavCostEntity( cost );
}
}
}
}
//--------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------
// Return pathfind cost multiplier for the given actor
float CFuncNavAvoid::GetCostMultiplier( CBaseCombatCharacter *who ) const
{
if ( IsApplicableTo( who ) )
{
return 25.0f;
}
return 1.0f;
}
//--------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------
// Return pathfind cost multiplier for the given actor
float CFuncNavPrefer::GetCostMultiplier( CBaseCombatCharacter *who ) const
{
if ( IsApplicableTo( who ) )
{
return 0.04f; // 1/25th
}
return 1.0f;
}
//--------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------
BEGIN_DATADESC( CFuncNavBlocker )
@@ -450,7 +137,6 @@ void CFuncNavBlocker::Spawn( void )
SetSolid( SOLID_NONE );
AddSolidFlags( FSOLID_NOT_SOLID );
CollisionProp()->WorldSpaceAABB( &m_CachedMins, &m_CachedMaxs );
if ( m_bDisabled )
{
UnblockNav();