upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+90 -79
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -10,24 +10,10 @@
#include "gamerules.h"
#include "player.h"
#include "model_types.h"
#include "movehelper_server.h"
#include "imovehelper.h"
#include "shake.h" // For screen fade constants
#include "engine/IEngineSound.h"
//=============================================================================
// HPE_BEGIN
// [dwenger] Necessary for stats tracking
//=============================================================================
#ifdef CSTRIKE_DLL
#include "cs_gamestats.h"
#include "cs_achievement_constants.h"
#endif
//=============================================================================
// HPE_END
//=============================================================================
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
@@ -38,7 +24,7 @@ extern IPhysicsCollision *physcollision;
// Implementation of the movehelper on the server
//-----------------------------------------------------------------------------
class CMoveHelperServer : public IMoveHelperServer
class CMoveHelperServer : public IMoveHelper
{
public:
CMoveHelperServer( void );
@@ -50,6 +36,7 @@ public:
// Touch list...
virtual void ResetTouchList( void );
virtual bool AddToTouched( const trace_t &tr, const Vector& impactvelocity );
virtual void SetGroundNormal( const Vector& groundNormal );
virtual void ProcessImpacts( void );
virtual bool PlayerFallingDamage( void );
@@ -65,12 +52,12 @@ public:
virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
virtual IPhysicsSurfaceProps *GetSurfaceProps( void );
void SetHost( CBasePlayer *host );
void SetHost( CBaseEntity *host );
virtual bool IsWorldEntity( const CBaseHandle &handle );
private:
CBasePlayer* m_pHostPlayer;
CBaseEntity* m_pHost;
// results, tallied on client and server, but only used by server to run SV_Impact.
// we store off our velocity in the trace_t structure so that we can determine results
@@ -82,6 +69,9 @@ private:
};
CUtlVector<touchlist_t> m_TouchList;
Vector m_collisionNormal;
Vector m_groundNormal;
};
@@ -91,12 +81,7 @@ private:
IMPLEMENT_MOVEHELPER();
IMoveHelperServer* MoveHelperServer()
{
static CMoveHelperServer s_MoveHelperServer;
return &s_MoveHelperServer;
}
static CMoveHelperServer s_MoveHelperServer;
//-----------------------------------------------------------------------------
// Converts the entity handle into a edict_t
@@ -114,7 +99,7 @@ static inline edict_t* GetEdict( EntityHandle_t handle )
CMoveHelperServer::CMoveHelperServer( void ) : m_TouchList( 0, 128 )
{
m_pHostPlayer = 0;
m_pHost = 0;
SetSingleton( this );
}
@@ -127,9 +112,9 @@ CMoveHelperServer::~CMoveHelperServer( void )
// Indicates which player we're going to move
//-----------------------------------------------------------------------------
void CMoveHelperServer::SetHost( CBasePlayer *host )
void CMoveHelperServer::SetHost( CBaseEntity *host )
{
m_pHostPlayer = host;
m_pHost = host;
// In case any stuff is ever left over, sigh...
ResetTouchList();
@@ -168,6 +153,10 @@ char const* CMoveHelperServer::GetName( EntityHandle_t handle ) const
void CMoveHelperServer::ResetTouchList( void )
{
m_TouchList.RemoveAll();
// Track collision normal
m_collisionNormal.Init();
m_groundNormal.Init();
}
@@ -177,20 +166,23 @@ void CMoveHelperServer::ResetTouchList( void )
bool CMoveHelperServer::AddToTouched( const trace_t &tr, const Vector& impactvelocity )
{
Assert( m_pHostPlayer );
Assert( m_pHost );
// Trace missed
if ( !tr.m_pEnt )
return false;
if ( tr.m_pEnt == m_pHostPlayer )
if ( tr.m_pEnt == m_pHost )
{
Assert( !"CMoveHelperServer::AddToTouched: Tried to add self to touchlist!!!" );
return false;
}
// Track collision normal
m_collisionNormal += tr.plane.normal;
// Check for duplicate entities
for ( int j = m_TouchList.Size(); --j >= 0; )
for ( int j = m_TouchList.Count(); --j >= 0; )
{
if ( m_TouchList[j].trace.m_pEnt == tr.m_pEnt )
{
@@ -206,26 +198,34 @@ bool CMoveHelperServer::AddToTouched( const trace_t &tr, const Vector& impactvel
}
//-----------------------------------------------------------------------------
// When the ground is hit, update the normal
//-----------------------------------------------------------------------------
void CMoveHelperServer::SetGroundNormal( const Vector& groundNormal )
{
m_groundNormal = groundNormal;
}
//-----------------------------------------------------------------------------
// After we built the touch list, deal with all the impacts...
//-----------------------------------------------------------------------------
void CMoveHelperServer::ProcessImpacts( void )
{
Assert( m_pHostPlayer );
Assert( m_pHost );
// Relink in order to build absorigin and absmin/max to reflect any changes
// from prediction. Relink will early out on SOLID_NOT
m_pHostPlayer->PhysicsTouchTriggers();
m_pHost->PhysicsTouchTriggers();
// Don't bother if the player ain't solid
if ( m_pHostPlayer->IsSolidFlagSet( FSOLID_NOT_SOLID ) )
if ( m_pHost->IsSolidFlagSet( FSOLID_NOT_SOLID ) )
return;
// Save off the velocity, cause we need to temporarily reset it
Vector vel = m_pHostPlayer->GetAbsVelocity();
Vector vel = m_pHost->GetAbsVelocity();
// Touch other objects that were intersected during the movement.
for (int i = 0 ; i < m_TouchList.Size(); i++)
for (int i = 0 ; i < m_TouchList.Count(); i++)
{
CBaseHandle entindex = m_TouchList[i].trace.m_pEnt->GetRefEHandle();
@@ -241,22 +241,39 @@ void CMoveHelperServer::ProcessImpacts( void )
if ( !entity )
continue;
Assert( entity != m_pHostPlayer );
Assert( entity != m_pHost );
// Don't ever collide with self!!!!
if ( entity == m_pHostPlayer )
if ( entity == m_pHost )
continue;
// Reconstruct trace results.
m_TouchList[i].trace.m_pEnt = CBaseEntity::Instance( ent );
// Use the velocity we had when we collided, so boxes will move, etc.
m_pHostPlayer->SetAbsVelocity( m_TouchList[i].deltavelocity );
m_pHost->SetAbsVelocity( m_TouchList[i].deltavelocity );
entity->PhysicsImpact( m_pHostPlayer, m_TouchList[i].trace );
entity->PhysicsImpact( m_pHost, m_TouchList[i].trace );
}
// Restore the velocity
m_pHostPlayer->SetAbsVelocity( vel );
m_pHost->SetAbsVelocity( vel );
// Track collision normal
if ( m_pHost && m_pHost->IsPlayer() )
{
CBasePlayer *pPlayerHost = static_cast< CBasePlayer * >( m_pHost );
Assert( pPlayerHost );
if ( !m_collisionNormal.IsZero() )
{
m_collisionNormal.NormalizeInPlace();
pPlayerHost->m_movementCollisionNormal = m_collisionNormal;
}
if ( !m_groundNormal.IsZero() )
{
pPlayerHost->m_groundNormal = m_groundNormal;
}
}
// So no stuff is ever left over, sigh...
ResetTouchList();
@@ -275,7 +292,7 @@ void CMoveHelperServer::StartSound( const Vector& origin, const char *soundname
CRecipientFilter filter;
filter.AddRecipientsByPAS( origin );
CBaseEntity::EmitSound( filter, m_pHostPlayer->entindex(), soundname );
CBaseEntity::EmitSound( filter, m_pHost->entindex(), soundname );
}
//-----------------------------------------------------------------------------
@@ -301,7 +318,7 @@ void CMoveHelperServer::StartSound( const Vector& origin, int channel, char cons
ep.m_nPitch = pitch;
ep.m_pOrigin = &origin;
CBaseEntity::EmitSound( filter, m_pHostPlayer->entindex(), ep );
CBaseEntity::EmitSound( filter, m_pHost->entindex(), ep );
}
else
{
@@ -316,7 +333,7 @@ void CMoveHelperServer::StartSound( const Vector& origin, int channel, char cons
ep.m_nPitch = pitch;
ep.m_pOrigin = &origin;
CBaseEntity::EmitSound( filter, m_pHostPlayer->entindex(), ep );
CBaseEntity::EmitSound( filter, m_pHost->entindex(), ep );
}
}
@@ -359,42 +376,26 @@ void CMoveHelperServer::Con_NPrintf( int idx, char const* pFormat, ...)
//-----------------------------------------------------------------------------
bool CMoveHelperServer::PlayerFallingDamage( void )
{
float flFallDamage = g_pGameRules->FlPlayerFallDamage( m_pHostPlayer );
if ( flFallDamage > 0 )
if ( m_pHost->IsPlayer() )
{
m_pHostPlayer->TakeDamage( CTakeDamageInfo( GetContainingEntity(INDEXENT(0)), GetContainingEntity(INDEXENT(0)), flFallDamage, DMG_FALL ) );
StartSound( m_pHostPlayer->GetAbsOrigin(), "Player.FallDamage" );
CBasePlayer *pPlayer = static_cast< CBasePlayer * >( m_pHost );
//=============================================================================
// HPE_BEGIN:
// [dwenger] Needed for fun-fact implementation
//=============================================================================
#ifdef CSTRIKE_DLL
// Increment the stat for fall damage
CCSPlayer* pPlayer = ToCSPlayer(m_pHostPlayer);
if ( pPlayer )
{
CCS_GameStats.IncrementStat( pPlayer, CSSTAT_FALL_DAMAGE, (int)flFallDamage );
}
#endif
//=============================================================================
// HPE_END
//=============================================================================
}
if ( m_pHostPlayer->m_iHealth <= 0 )
{
if ( g_pGameRules->FlPlayerFallDeathDoesScreenFade( m_pHostPlayer ) )
float flFallDamage = g_pGameRules->FlPlayerFallDamage( pPlayer );
if ( flFallDamage > 0 )
{
color32 black = {0, 0, 0, 255};
UTIL_ScreenFade( m_pHostPlayer, black, 0, 9999, FFADE_OUT | FFADE_STAYOUT );
pPlayer->TakeDamage( CTakeDamageInfo( GetContainingEntity(INDEXENT(0)), GetContainingEntity(INDEXENT(0)), flFallDamage, DMG_FALL ) );
StartSound( pPlayer->GetAbsOrigin(), "Player.FallDamage" );
}
if ( pPlayer->m_iHealth <= 0 )
{
if ( g_pGameRules->FlPlayerFallDeathDoesScreenFade( pPlayer ) )
{
color32 black = {0, 0, 0, 255};
UTIL_ScreenFade( pPlayer, black, 0, 9999, FFADE_OUT | FFADE_STAYOUT );
}
return(false);
}
return(false);
}
return(true);
@@ -407,10 +408,20 @@ bool CMoveHelperServer::PlayerFallingDamage( void )
//-----------------------------------------------------------------------------
void CMoveHelperServer::PlayerSetAnimation( PLAYER_ANIM eAnim )
{
m_pHostPlayer->SetAnimation( eAnim );
if ( m_pHost && m_pHost->IsPlayer() )
{
static_cast< CBasePlayer * >( m_pHost )->SetAnimation( eAnim );
}
}
bool CMoveHelperServer::IsWorldEntity( const CBaseHandle &handle )
{
return handle == CBaseEntity::Instance( 0 );
}
// todo: remove this and find/replace all the MoveHelperServer() calls (server no longer uses a specialized version of the IMoveHelper interface)
IMoveHelper* MoveHelperServer()
{
return MoveHelper();
}