upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+3 -5
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -34,11 +34,7 @@ public:
CMissile();
~CMissile();
#ifdef HL1_DLL
Class_T Classify( void ) { return CLASS_NONE; }
#else
Class_T Classify( void ) { return CLASS_MISSILE; }
#endif
void Spawn( void );
void Precache( void );
@@ -123,6 +119,7 @@ public:
CAPCMissile();
~CAPCMissile();
void Precache( void );
void IgniteDelay( void );
void AugerDelay( float flDelayTime );
void ExplodeDelay( float flDelayTime );
@@ -204,6 +201,7 @@ public:
bool WeaponLOSCondition( const Vector &ownerPos, const Vector &targetPos, bool bSetConditions );
int WeaponRangeAttack1Condition( float flDot, float flDist );
void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary, CBaseEntity *pTarget = NULL );
void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
void StartGuiding( void );
void StopGuiding( void );