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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@@ -34,11 +34,7 @@ public:
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CMissile();
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~CMissile();
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#ifdef HL1_DLL
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Class_T Classify( void ) { return CLASS_NONE; }
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#else
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Class_T Classify( void ) { return CLASS_MISSILE; }
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#endif
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void Spawn( void );
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void Precache( void );
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@@ -123,6 +119,7 @@ public:
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CAPCMissile();
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~CAPCMissile();
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void Precache( void );
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void IgniteDelay( void );
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void AugerDelay( float flDelayTime );
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void ExplodeDelay( float flDelayTime );
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@@ -204,6 +201,7 @@ public:
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bool WeaponLOSCondition( const Vector &ownerPos, const Vector &targetPos, bool bSetConditions );
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int WeaponRangeAttack1Condition( float flDot, float flDist );
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void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary, CBaseEntity *pTarget = NULL );
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void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
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void StartGuiding( void );
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void StopGuiding( void );
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