upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+23 -6
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
@@ -381,7 +381,7 @@ public:
int BloodColor( void ) { return DONT_BLEED; }
Class_T Classify ( void ) { return CLASS_COMBINE_GUNSHIP; }
virtual int OnTakeDamage_Alive( const CTakeDamageInfo &info );
virtual void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
virtual void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr );
virtual int OnTakeDamage( const CTakeDamageInfo &info );
// Shot spread
@@ -956,6 +956,7 @@ void CNPC_AttackHelicopter::Precache( void )
UTIL_PrecacheOther( "env_fire_trail" );
Chopper_PrecacheChunks( this );
PrecacheModel("models/combine_soldier.mdl");
UTIL_PrecacheOther( "env_explosion" );
}
PrecacheScriptSound("NPC_AttackHelicopter.ChargeGun");
@@ -980,6 +981,17 @@ void CNPC_AttackHelicopter::Precache( void )
PrecacheScriptSound( "ReallyLoudSpark" );
PrecacheScriptSound( "NPC_AttackHelicopterGrenade.Ping" );
PrecacheEffect( "ChopperMuzzleFlash" );
PrecacheEffect( "TeslaZap" );
PrecacheEffect( "TeslaHitboxes" );
PrecacheEffect( "HelicopterMegaBomb" );
const char *pszTracerName = GetTracerType();
if ( pszTracerName )
{
PrecacheEffect( pszTracerName );
}
}
int CNPC_AttackHelicopter::ObjectCaps()
@@ -1058,6 +1070,7 @@ void CNPC_AttackHelicopter::Spawn( void )
InitPathingData( CHOPPER_ARRIVE_DIST, flChaseDist, CHOPPER_AVOID_DIST );
SetFarthestPathDist( GetMaxFiringDistance() );
m_flFrozenMax = 0.0f;
m_takedamage = DAMAGE_YES;
m_nGunState = GUN_STATE_IDLE;
SetHullType( HULL_LARGE_CENTERED );
@@ -2740,7 +2753,7 @@ bool CNPC_AttackHelicopter::IsBombDropFair( const Vector &vecBombStartPos, const
// dx = 0.5 * a * t^2
Vector vecTarget = GetEnemy()->BodyTarget( GetAbsOrigin(), false );
float dz = vecBombStartPos.z - vecTarget.z;
float dt = (dz > 0.0f) ? sqrt( 2 * dz / GetCurrentGravity() ) : 0.0f;
float dt = (dz > 0.0f) ? sqrt( 2 * dz / sv_gravity.GetFloat() ) : 0.0f;
// Where will the enemy be in that time?
Vector vecEnemyVel = GetEnemy()->GetSmoothedVelocity();
@@ -2926,7 +2939,7 @@ void CNPC_AttackHelicopter::InputDropBombAtTargetInternal( inputdata_t &inputdat
Warning("Bomb target %s is above the chopper!\n", STRING( strBombTarget ) );
return;
}
float dt = sqrt( 2 * dz / GetCurrentGravity() );
float dt = sqrt( 2 * dz / sv_gravity.GetFloat() );
// Compute the velocity that would make it happen
Vector vecVelocity;
@@ -3470,7 +3483,7 @@ void CNPC_AttackHelicopter::DropCorpse( int nDamage )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CNPC_AttackHelicopter::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator )
void CNPC_AttackHelicopter::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
{
// Take no damage from trace attacks unless it's blast damage. RadiusDamage() sometimes calls
// TraceAttack() as a means for delivering blast damage. Usually when the explosive penetrates
@@ -3479,7 +3492,7 @@ void CNPC_AttackHelicopter::TraceAttack( const CTakeDamageInfo &info, const Vect
( info.GetInflictor()->Classify() == CLASS_MISSILE ) ||
( info.GetAttacker()->Classify() == CLASS_MISSILE ) )
{
BaseClass::BaseClass::TraceAttack( info, vecDir, ptr, pAccumulator );
BaseClass::BaseClass::TraceAttack( info, vecDir, ptr );
}
}
@@ -4976,6 +4989,10 @@ void CGrenadeHelicopter::Precache( void )
PrecacheScriptSound( "NPC_AttackHelicopterGrenade.Ping" );
PrecacheScriptSound( "NPC_AttackHelicopterGrenade.PingCaptured" );
PrecacheScriptSound( "NPC_AttackHelicopterGrenade.HardImpact" );
PrecacheEffect( "HelicopterImpact" );
PrecacheEffect( "WaterSurfaceExplosion" );
PrecacheEffect( "HelicopterMegaBomb" );
UTIL_PrecacheOther( "env_explosion" );
}