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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Utility functions used by AI code.
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//
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@@ -83,7 +83,7 @@ Vector VecCheckToss( CBaseEntity *pEntity, ITraceFilter *pFilter, Vector vecSpot
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Vector vecScale;
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Vector vecTossVel;
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Vector vecTemp;
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float flGravity = GetCurrentGravity() * flGravityAdj;
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float flGravity = sv_gravity.GetFloat() * flGravityAdj;
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if (vecSpot2.z - vecSpot1.z > 500)
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{
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@@ -213,7 +213,7 @@ Vector VecCheckToss( CBaseEntity *pEntity, Vector vecSpot1, Vector vecSpot2, flo
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//
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Vector VecCheckThrow ( CBaseEntity *pEdict, const Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj, Vector *vecMins, Vector *vecMaxs )
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{
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float flGravity = GetCurrentGravity() * flGravityAdj;
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float flGravity = sv_gravity.GetFloat() * flGravityAdj;
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Vector vecGrenadeVel = (vecSpot2 - vecSpot1);
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