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upload "kind" alien swarm
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@@ -1,10 +1,10 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//===========================================================================//
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#ifndef EXPLODE_H
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#define EXPLODE_H
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@@ -23,9 +23,10 @@
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#define SF_ENVEXPLOSION_NOCLAMPMAX 0x00001000 // don't clamp the maximum size of the fireball sprite
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#define SF_ENVEXPLOSION_SURFACEONLY 0x00002000 // don't damage the player if he's underwater.
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#define SF_ENVEXPLOSION_GENERIC_DAMAGE 0x00004000 // don't do BLAST damage
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#define SF_ENVEXPLOSION_ICE 0x00008000 // freeze stuff and do ice type effects
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extern short g_sModelIndexFireball;
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extern short g_sModelIndexSmoke;
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extern int g_sModelIndexFireball;
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extern int g_sModelIndexSmoke;
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void ExplosionCreate( const Vector ¢er, const QAngle &angles,
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CBaseEntity *pOwner, int magnitude, int radius, bool doDamage, float flExplosionForce = 0.0f, bool bSurfaceOnly = false, bool bSilent = false, int iCustomDamageType = -1 );
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