upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+5 -4
View File
@@ -1,10 +1,10 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//===========================================================================//
#ifndef EXPLODE_H
#define EXPLODE_H
@@ -23,9 +23,10 @@
#define SF_ENVEXPLOSION_NOCLAMPMAX 0x00001000 // don't clamp the maximum size of the fireball sprite
#define SF_ENVEXPLOSION_SURFACEONLY 0x00002000 // don't damage the player if he's underwater.
#define SF_ENVEXPLOSION_GENERIC_DAMAGE 0x00004000 // don't do BLAST damage
#define SF_ENVEXPLOSION_ICE 0x00008000 // freeze stuff and do ice type effects
extern short g_sModelIndexFireball;
extern short g_sModelIndexSmoke;
extern int g_sModelIndexFireball;
extern int g_sModelIndexSmoke;
void ExplosionCreate( const Vector &center, const QAngle &angles,
CBaseEntity *pOwner, int magnitude, int radius, bool doDamage, float flExplosionForce = 0.0f, bool bSurfaceOnly = false, bool bSilent = false, int iCustomDamageType = -1 );