upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+19 -7
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements an explosion entity and a support spark shower entity.
//
@@ -142,7 +142,7 @@ BEGIN_DATADESC( CEnvExplosion )
DEFINE_FIELD( m_hInflictor, FIELD_EHANDLE ),
DEFINE_FIELD( m_iCustomDamageType, FIELD_INTEGER ),
DEFINE_FIELD( m_iClassIgnore, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_iClassIgnore, FIELD_INTEGER, "ignoredClass" ),
DEFINE_KEYFIELD( m_hEntityIgnore, FIELD_EHANDLE, "ignoredEntity" ),
// Function Pointers
@@ -174,6 +174,9 @@ void CEnvExplosion::Precache( void )
{
m_sFireballSprite = PrecacheModel( STRING( m_iszFireballSprite ) );
}
//PrecacheParticleSystem( "freeze_explosion" ) ;
PrecacheScriptSound( "explode_3" );
}
void CEnvExplosion::Spawn( void )
@@ -256,11 +259,15 @@ void CEnvExplosion::InputExplode( inputdata_t &inputdata )
}
// draw decal
if (! ( m_spawnflags & SF_ENVEXPLOSION_NODECAL))
if (! ( m_spawnflags & SF_ENVEXPLOSION_NODECAL ))
{
UTIL_DecalTrace( &tr, "Scorch" );
if ( ! ( m_spawnflags & SF_ENVEXPLOSION_ICE ))
UTIL_DecalTrace( &tr, "Scorch" );
else
UTIL_DecalTrace( &tr, "Ice_Explosion_Decal" );
}
// It's stupid that this entity's spawnflags and the flags for the
// explosion temp ent don't match up. But because they don't, we
// have to reinterpret some of the spawnflags to determine which
@@ -296,9 +303,9 @@ void CEnvExplosion::InputExplode( inputdata_t &inputdata )
nFlags |= TE_EXPLFLAG_NOPARTICLES;
}
if( m_spawnflags & SF_ENVEXPLOSION_NODLIGHTS )
if( !(m_spawnflags & SF_ENVEXPLOSION_NODLIGHTS) )
{
nFlags |= TE_EXPLFLAG_NODLIGHTS;
nFlags |= TE_EXPLFLAG_DLIGHT;
}
if ( m_spawnflags & SF_ENVEXPLOSION_NOFIREBALLSMOKE )
@@ -306,6 +313,11 @@ void CEnvExplosion::InputExplode( inputdata_t &inputdata )
nFlags |= TE_EXPLFLAG_NOFIREBALLSMOKE;
}
if ( m_spawnflags & SF_ENVEXPLOSION_ICE )
{
nFlags |= TE_EXPLFLAG_ICE;
}
//Get the damage override if specified
int iRadius = ( m_iRadiusOverride > 0 ) ? m_iRadiusOverride : ( m_iMagnitude * 2.5f );
@@ -352,7 +364,7 @@ void CEnvExplosion::InputExplode( inputdata_t &inputdata )
SetNextThink( gpGlobals->curtime + 0.3 );
// Only do these effects if we're not submerged
if ( UTIL_PointContents( GetAbsOrigin() ) & CONTENTS_WATER )
if ( UTIL_PointContents( GetAbsOrigin(), MASK_WATER ) & CONTENTS_WATER )
{
// draw sparks
if ( !( m_spawnflags & SF_ENVEXPLOSION_NOSPARKS ) )