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upload "kind" alien swarm
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#ifndef _INCLUDED_ENV_AMBIENT_LIGHT_H
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#define _INCLUDED_ENV_AMBIENT_LIGHT_H
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#include "spatialentity.h"
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//------------------------------------------------------------------------------
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// Purpose : Ambient light controller entity
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//------------------------------------------------------------------------------
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class CEnvAmbientLight : public CSpatialEntity
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{
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DECLARE_CLASS( CEnvAmbientLight, CSpatialEntity );
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public:
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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virtual void Spawn( void );
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void InputSetColor(inputdata_t &inputdata);
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void SetColor( const Vector &vecColor );
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private:
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color32 m_Color;
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CNetworkVector( m_vecColor );
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};
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#endif // _INCLUDED_ENV_AMBIENT_LIGHT_H
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