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upload "kind" alien swarm
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+2
-7
@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@@ -36,6 +36,7 @@
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#define SF_DOOR_SILENT_TO_NPCS 16384 // Does not alert NPC's when opened.
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#define SF_DOOR_IGNORE_USE 32768 // Completely ignores player +use commands.
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#define SF_DOOR_NEW_USE_RULES 65536 // For func_door entities, behave more like prop_door_rotating with respect to +USE (changelist 242482)
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#define SF_DOOR_START_UNBREAKABLE 524288
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enum FuncDoorSpawnPos_t
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@@ -114,7 +115,6 @@ public:
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bool m_bDoorGroup;
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bool m_bLocked; // Whether the door is locked
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bool m_bIgnoreDebris;
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bool m_bIgnoreNonPlayerEntsOnBlock; // Non-player entities should never block. This variable needs more letters.
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FuncDoorSpawnPos_t m_eSpawnPosition;
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@@ -141,11 +141,6 @@ public:
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void StartMovingSound( void );
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virtual void StopMovingSound( void );
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void MovingSoundThink( void );
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#ifdef HL1_DLL
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bool PassesBlockTouchFilter(CBaseEntity *pOther);
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string_t m_iBlockFilterName;
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EHANDLE m_hBlockFilter;
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#endif
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bool ShouldLoopMoveSound( void ) { return m_bLoopMoveSound; }
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bool m_bLoopMoveSound; // Move sound loops until stopped
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