mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-09-01 06:59:20 +00:00
upload "kind" alien swarm
This commit is contained in:
@@ -0,0 +1,111 @@
|
||||
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef AMBIENTGENERIC_H
|
||||
#define AMBIENTGENERIC_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// runtime pitch shift and volume fadein/out structure
|
||||
|
||||
// NOTE: IF YOU CHANGE THIS STRUCT YOU MUST CHANGE THE SAVE/RESTORE VERSION NUMBER
|
||||
// SEE BELOW (in the typedescription for the class)
|
||||
typedef struct dynpitchvol
|
||||
{
|
||||
// NOTE: do not change the order of these parameters
|
||||
// NOTE: unless you also change order of rgdpvpreset array elements!
|
||||
int preset;
|
||||
|
||||
int pitchrun; // pitch shift % when sound is running 0 - 255
|
||||
int pitchstart; // pitch shift % when sound stops or starts 0 - 255
|
||||
int spinup; // spinup time 0 - 100
|
||||
int spindown; // spindown time 0 - 100
|
||||
|
||||
int volrun; // volume change % when sound is running 0 - 10
|
||||
int volstart; // volume change % when sound stops or starts 0 - 10
|
||||
int fadein; // volume fade in time 0 - 100
|
||||
int fadeout; // volume fade out time 0 - 100
|
||||
|
||||
// Low Frequency Oscillator
|
||||
int lfotype; // 0) off 1) square 2) triangle 3) random
|
||||
int lforate; // 0 - 1000, how fast lfo osciallates
|
||||
|
||||
int lfomodpitch; // 0-100 mod of current pitch. 0 is off.
|
||||
int lfomodvol; // 0-100 mod of current volume. 0 is off.
|
||||
|
||||
int cspinup; // each trigger hit increments counter and spinup pitch
|
||||
|
||||
|
||||
int cspincount;
|
||||
|
||||
int pitch;
|
||||
int spinupsav;
|
||||
int spindownsav;
|
||||
int pitchfrac;
|
||||
|
||||
int vol;
|
||||
int fadeinsav;
|
||||
int fadeoutsav;
|
||||
int volfrac;
|
||||
|
||||
int lfofrac;
|
||||
int lfomult;
|
||||
|
||||
|
||||
} dynpitchvol_t;
|
||||
|
||||
#define SF_AMBIENT_SOUND_EVERYWHERE 1
|
||||
#define SF_AMBIENT_SOUND_START_SILENT 16
|
||||
#define SF_AMBIENT_SOUND_NOT_LOOPING 32
|
||||
|
||||
class CAmbientGeneric : public CPointEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CAmbientGeneric, CPointEntity );
|
||||
|
||||
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
||||
virtual void Spawn( void );
|
||||
virtual void Precache( void );
|
||||
virtual void Activate( void );
|
||||
void RampThink( void );
|
||||
void InitModulationParms(void);
|
||||
void ComputeMaxAudibleDistance( );
|
||||
|
||||
// Rules about which entities need to transmit along with me
|
||||
virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
|
||||
virtual void UpdateOnRemove( void );
|
||||
|
||||
virtual void ToggleSound();
|
||||
virtual void SendSound( SoundFlags_t flags );
|
||||
|
||||
// Input handlers
|
||||
void InputPlaySound( inputdata_t &inputdata );
|
||||
void InputStopSound( inputdata_t &inputdata );
|
||||
void InputToggleSound( inputdata_t &inputdata );
|
||||
void InputPitch( inputdata_t &inputdata );
|
||||
void InputVolume( inputdata_t &inputdata );
|
||||
void InputFadeIn( inputdata_t &inputdata );
|
||||
void InputFadeOut( inputdata_t &inputdata );
|
||||
|
||||
DECLARE_DATADESC();
|
||||
|
||||
float m_radius;
|
||||
float m_flMaxRadius;
|
||||
soundlevel_t m_iSoundLevel; // dB value
|
||||
dynpitchvol_t m_dpv;
|
||||
|
||||
bool m_fActive; // only true when the entity is playing a looping sound
|
||||
bool m_fLooping; // true when the sound played will loop
|
||||
|
||||
string_t m_iszSound; // Path/filename of WAV file to play.
|
||||
string_t m_sSourceEntName;
|
||||
EHANDLE m_hSoundSource; // entity from which the sound comes
|
||||
int m_nSoundSourceEntIndex; // In case the entity goes away before we finish stopping the sound...
|
||||
};
|
||||
|
||||
#endif // AMBIENTGENERIC_H
|
||||
|
||||
Reference in New Issue
Block a user