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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base combat character with no AI
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//
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@@ -198,7 +198,7 @@ float GetFloorDistance(const Vector &origin)
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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Vector CAI_Node::GetPosition(int hull)
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Vector CAI_Node::GetPosition(int hull) const
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{
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if (m_eNodeType == NODE_CLIMB)
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{
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@@ -272,4 +272,3 @@ CAI_Node::CAI_Node( int id, const Vector &origin, float yaw )
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m_zone = AI_NODE_ZONE_UNKNOWN;
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};
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