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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@@ -165,7 +165,7 @@ protected:
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float SetBoneController ( int iController, float flValue );
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float GetSequenceMoveYaw( int iSequence );
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void SetPlaybackRate( float flRate );
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float GetPlaybackRate(); //get
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float GetPlaybackRate() const; //get
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float SetPoseParameter( const char *szName, float flValue );
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float SetPoseParameter( int iParameter, float flValue );
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float GetPoseParameter( const char *szName );
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@@ -185,10 +185,12 @@ protected:
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AIMotorMoveResult_t MoveGroundExecuteWalk( const AILocalMoveGoal_t &move, float speed, float dist, AIMoveTrace_t *pTraceResult );
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virtual AIMotorMoveResult_t MoveFlyExecute( const AILocalMoveGoal_t &move, AIMoveTrace_t *pTraceResult );
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public:
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void SetMoveVel(const Vector &velocity) { m_vecVelocity = velocity; }
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protected: // made protected while animation transition details worked out, private:
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// --------------------------------
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void SetMoveVel(const Vector &velocity) { m_vecVelocity = velocity; }
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float IdealVelocity(); // how fast should I be moving in an ideal state?
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// --------------------------------
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