upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+5 -3
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@@ -165,7 +165,7 @@ protected:
float SetBoneController ( int iController, float flValue );
float GetSequenceMoveYaw( int iSequence );
void SetPlaybackRate( float flRate );
float GetPlaybackRate(); //get
float GetPlaybackRate() const; //get
float SetPoseParameter( const char *szName, float flValue );
float SetPoseParameter( int iParameter, float flValue );
float GetPoseParameter( const char *szName );
@@ -185,10 +185,12 @@ protected:
AIMotorMoveResult_t MoveGroundExecuteWalk( const AILocalMoveGoal_t &move, float speed, float dist, AIMoveTrace_t *pTraceResult );
virtual AIMotorMoveResult_t MoveFlyExecute( const AILocalMoveGoal_t &move, AIMoveTrace_t *pTraceResult );
public:
void SetMoveVel(const Vector &velocity) { m_vecVelocity = velocity; }
protected: // made protected while animation transition details worked out, private:
// --------------------------------
void SetMoveVel(const Vector &velocity) { m_vecVelocity = velocity; }
float IdealVelocity(); // how fast should I be moving in an ideal state?
// --------------------------------