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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: An NPC's memory of potential enemies
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//
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@@ -40,6 +40,7 @@ struct AI_EnemyInfo_t
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float timeValidEnemy; // First time can be selected (reaction delay)
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float timeLastReceivedDamageFrom;
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float timeAtFirstHand; // Time at which the enemy was seen firsthand
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int nFaction; // The faction the enemy belongs to
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bool bDangerMemory; // Memory of danger position w/o Enemy pointer
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bool bEludedMe; // True if enemy not at last known location
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bool bUnforgettable;
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