upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+27 -19
View File
@@ -1,30 +1,32 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Base combat character with no AI
// Purpose: Used to deal with AI navigation
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
//===========================================================================//
#ifndef AI_LINK_H
#define AI_LINK_H
#ifdef _WIN32
#pragma once
#endif
#include "ai_hull.h" // For num hulls
struct edict_t;
enum Link_Info_t
{
bits_LINK_STALE_SUGGESTED = 0x01, // NPC found this link to be blocked
bits_LINK_OFF = 0x02, // This link has been turned off
bits_LINK_PRECISE_MOVEMENT = 0x04, // This link requires precise movement near it (for moving through doors for NPCs w/ sloppy movement)
bits_PREFER_AVOID = 0x08, // This link has been marked as to prefer not to use it
bits_LINK_ASW_BASHABLE = 0x10, // This link is marked as blocked by a door that certain NPCs can break down
};
// for most purposes a bashable door link is considered impassable (only special case NPCs can break them down and they
// need custom behaviors)
//=============================================================================
// >> CAI_Link
//=============================================================================
@@ -36,30 +38,36 @@ class CAI_DynamicLink;
class CAI_Link
{
public:
short m_iSrcID; // the node that 'owns' this link
short m_iDestID; // the node on the other end of the link.
int DestNodeID(int srcID); // Given the source node ID, returns the destination ID
inline int DestNodeID( int srcID ); // Given the source node ID, returns the destination ID
byte m_iAcceptedMoveTypes[NUM_HULLS]; // Capability_T of motions acceptable for each hull type
byte m_LinkInfo; // other information about this link
float m_timeStaleExpires;
int m_nDangerCount; // How many dangerous things are near this link?
CAI_DynamicLink *m_pDynamicLink;
//edict_t *m_pLinkEnt; // the entity that blocks this connection (doors, etc)
// m_szLinkEntModelname is not necessarily NULL terminated (so we can store it in a more alignment-friendly 4 bytes)
//char m_szLinkEntModelname[ 4 ];// the unique name of the brush model that blocks the connection (this is kept for save/restore)
//float m_flWeight; // length of the link line segment
private:
friend class CAI_Network;
CAI_Link(void);
};
//-----------------------------------------------------------------------------
// Purpose: Given the source node ID, returns the destination ID
// Input :
// Output :
//-----------------------------------------------------------------------------
inline int CAI_Link::DestNodeID(int srcID)
{
// hardware op for ( srcID==m_iSrcID ? m_iDestID : m_iSrcID )
return ieqsel( srcID, m_iSrcID, m_iDestID, m_iSrcID );
}
#endif // AI_LINK_H