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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A link that can be turned on and off. Unlike normal links
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// dyanimc links must be entities so they and receive messages.
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@@ -53,10 +53,12 @@ public:
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DynamicLinkState_t m_nLinkState; //
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string_t m_strAllowUse; // Only this entity name or classname may use the link
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bool m_bInvertAllow; // Instead of only allowing the m_strAllowUse entity, exclude only it
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bool m_bPreciseMovement; // Movement must be precise near here
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bool m_bFixedUpIds;
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bool m_bNotSaved;
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int m_nLinkType;
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int m_nPriority;
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void SetLinkState( void );
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bool IsLinkValid( void );
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@@ -96,6 +98,7 @@ public:
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CUtlVector< CHandle<CAI_DynamicLink> > m_ControlledLinks;
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DynamicLinkState_t m_nLinkState;
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string_t m_strAllowUse; // Only this entity name or classname may use the link
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int m_nPriority;
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bool m_bInvertAllow; // Instead of only allowing the m_strAllowUse entity, exclude only it
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bool m_bUseAirLinkRadius;
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@@ -122,4 +125,4 @@ public:
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DECLARE_DATADESC();
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};
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#endif // AI_DYNAMICLINK_H
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#endif // AI_DYNAMICLINK_H
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