upload "kind" alien swarm

This commit is contained in:
nillerusr
2023-10-03 17:23:56 +03:00
parent b7bd94c52e
commit 7d3c0d8b5a
4229 changed files with 462900 additions and 495155 deletions
+5 -2
View File
@@ -1,4 +1,4 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Template entities are used by spawners to create copies of entities
// that were configured by the level designer. This allows us to spawn
@@ -18,7 +18,7 @@
class CBaseEntity;
class CPointTemplate;
int Templates_Add(CBaseEntity *pEntity, const char *pszMapData, int nLen);
int Templates_Add(CBaseEntity *pEntity, const char *pszMapData, int nLen, int nHammerID=-1);
string_t Templates_FindByIndex( int iIndex );
int Templates_GetStringSize( int iIndex );
string_t Templates_FindByTargetName(const char *pszName);
@@ -30,6 +30,9 @@ void Templates_StartUniqueInstance( void );
bool Templates_IndexRequiresEntityIOFixup( int iIndex );
char *Templates_GetEntityIOFixedMapData( int iIndex );
// Used by Foundry.
void Templates_RemoveByHammerID( int nHammerID );
// Save / Restore
ISaveRestoreBlockHandler *GetTemplateSaveRestoreBlockHandler( void );