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upload "kind" alien swarm
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@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Template entities are used by spawners to create copies of entities
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// that were configured by the level designer. This allows us to spawn
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@@ -18,7 +18,7 @@
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class CBaseEntity;
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class CPointTemplate;
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int Templates_Add(CBaseEntity *pEntity, const char *pszMapData, int nLen);
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int Templates_Add(CBaseEntity *pEntity, const char *pszMapData, int nLen, int nHammerID=-1);
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string_t Templates_FindByIndex( int iIndex );
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int Templates_GetStringSize( int iIndex );
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string_t Templates_FindByTargetName(const char *pszName);
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@@ -30,6 +30,9 @@ void Templates_StartUniqueInstance( void );
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bool Templates_IndexRequiresEntityIOFixup( int iIndex );
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char *Templates_GetEntityIOFixedMapData( int iIndex );
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// Used by Foundry.
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void Templates_RemoveByHammerID( int nHammerID );
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// Save / Restore
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ISaveRestoreBlockHandler *GetTemplateSaveRestoreBlockHandler( void );
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