mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-29 21:49:20 +00:00
upload "kind" alien swarm
This commit is contained in:
+186
-138
@@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Flame entity to be attached to target entity. Serves two purposes:
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//
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@@ -7,53 +7,63 @@
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//
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// 2) An entity that can be created at runtime to ignite a target entity.
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//
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//=============================================================================//
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//===========================================================================//
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#include "cbase.h"
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#include "EntityFlame.h"
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#include "ai_basenpc.h"
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#ifdef INFESTED_DLL
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#include "asw_fire.h"
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#else
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#include "fire.h"
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#endif
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#include "shareddefs.h"
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#include "ai_link.h"
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#include "ai_node.h"
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#include "ai_network.h"
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#include "ai_localnavigator.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_DATADESC( CEntityFlame )
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DEFINE_KEYFIELD( m_flLifetime, FIELD_FLOAT, "lifetime" ),
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DEFINE_FIELD( m_flLifetime, FIELD_TIME ),
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DEFINE_FIELD( m_flSize, FIELD_FLOAT ),
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DEFINE_FIELD( m_hEntAttached, FIELD_EHANDLE ),
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DEFINE_FIELD( m_bUseHitboxes, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_iNumHitboxFires, FIELD_INTEGER ),
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DEFINE_FIELD( m_flHitboxFireScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_iDangerSound, FIELD_INTEGER ),
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DEFINE_FIELD( m_bCheapEffect, FIELD_BOOLEAN ),
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// DEFINE_FIELD( m_bPlayingSound, FIELD_BOOLEAN ),
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// DEFINE_FIELD( m_DangerLinks, CUtlVector< CAI_Link* > ),
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DEFINE_FUNCTION( FlameThink ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Ignite", InputIgnite ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CEntityFlame, DT_EntityFlame )
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SendPropEHandle( SENDINFO( m_hEntAttached ) ),
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SendPropBool( SENDINFO( m_bCheapEffect ) ),
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END_SEND_TABLE()
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#ifndef INFESTED_DLL
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LINK_ENTITY_TO_CLASS( entityflame, CEntityFlame );
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LINK_ENTITY_TO_CLASS( env_entity_igniter, CEntityFlame );
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#endif
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PRECACHE_REGISTER(entityflame);
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CEntityFlame::CEntityFlame( void )
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{
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m_flSize = 0.0f;
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m_iNumHitboxFires = 10;
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m_flHitboxFireScale = 1.0f;
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m_flLifetime = 0.0f;
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m_flLifetime = gpGlobals->curtime;
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m_bPlayingSound = false;
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m_iDangerSound = SOUNDLIST_EMPTY;
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m_bCheapEffect = false;
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m_hObstacle = OBSTACLE_INVALID;
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}
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void CEntityFlame::UpdateOnRemove()
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@@ -66,6 +76,26 @@ void CEntityFlame::UpdateOnRemove()
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m_bPlayingSound = false;
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}
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if ( m_iDangerSound != SOUNDLIST_EMPTY )
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{
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CSoundEnt::FreeSound( m_iDangerSound );
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m_iDangerSound = SOUNDLIST_EMPTY;
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}
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int nCount = m_DangerLinks.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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CAI_Link *pLink = m_DangerLinks[i];
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--pLink->m_nDangerCount;
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}
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m_DangerLinks.RemoveAll();
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if ( m_hObstacle != OBSTACLE_INVALID )
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{
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CAI_LocalNavigator::RemoveGlobalObstacle( m_hObstacle );
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m_hObstacle = OBSTACLE_INVALID;
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}
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BaseClass::UpdateOnRemove();
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}
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@@ -73,40 +103,42 @@ void CEntityFlame::Precache()
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{
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BaseClass::Precache();
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PrecacheParticleSystem( "burning_character" );
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PrecacheParticleSystem( "burning_gib_01" );
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PrecacheScriptSound( "General.StopBurning" );
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PrecacheScriptSound( "General.BurningFlesh" );
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PrecacheScriptSound( "General.BurningObject" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : inputdata -
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//-----------------------------------------------------------------------------
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void CEntityFlame::InputIgnite( inputdata_t &inputdata )
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void CEntityFlame::Spawn()
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{
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if (m_target != NULL_STRING)
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{
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CBaseEntity *pTarget = NULL;
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while ((pTarget = gEntList.FindEntityGeneric(pTarget, STRING(m_target), this, inputdata.pActivator)) != NULL)
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{
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// Combat characters know how to catch themselves on fire.
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CBaseCombatCharacter *pBCC = pTarget->MyCombatCharacterPointer();
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if (pBCC)
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{
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// DVS TODO: consider promoting Ignite to CBaseEntity and doing everything here
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pBCC->Ignite(m_flLifetime);
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}
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// Everything else, we handle here.
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else
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{
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CEntityFlame *pFlame = CEntityFlame::Create(pTarget);
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if (pFlame)
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{
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pFlame->SetLifetime(m_flLifetime);
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}
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}
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}
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}
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BaseClass::Spawn();
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m_flLifetime = gpGlobals->curtime;
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SetThink( &CEntityFlame::FlameThink );
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SetNextThink( gpGlobals->curtime + 0.1f );
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//Send to the client even though we don't have a model
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
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}
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//-----------------------------------------------------------------------------
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// Since we don't save/load danger links, we need to reacquire them here
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//-----------------------------------------------------------------------------
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void CEntityFlame::Activate()
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{
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BaseClass::Activate();
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}
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void CEntityFlame::UseCheapEffect( bool bCheap )
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{
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m_bCheapEffect = bCheap;
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}
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@@ -114,36 +146,35 @@ void CEntityFlame::InputIgnite( inputdata_t &inputdata )
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// Purpose: Creates a flame and attaches it to a target entity.
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// Input : pTarget -
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//-----------------------------------------------------------------------------
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CEntityFlame *CEntityFlame::Create( CBaseEntity *pTarget, bool useHitboxes )
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CEntityFlame *CEntityFlame::Create( CBaseEntity *pTarget, float flLifetime, float flSize /*= 0.0f*/, bool bUseHitboxes /*= true*/ )
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{
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CEntityFlame *pFlame = (CEntityFlame *) CreateEntityByName( "entityflame" );
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CEntityFlame *pFlame = (CEntityFlame *)CreateEntityByName( "entityflame" );
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if ( pFlame == NULL )
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return NULL;
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float xSize = pTarget->CollisionProp()->OBBMaxs().x - pTarget->CollisionProp()->OBBMins().x;
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float ySize = pTarget->CollisionProp()->OBBMaxs().y - pTarget->CollisionProp()->OBBMins().y;
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float size = ( xSize + ySize ) * 0.5f;
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if ( size < 16.0f )
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if ( flSize <= 0.0f )
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{
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size = 16.0f;
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float xSize = pTarget->CollisionProp()->OBBMaxs().x - pTarget->CollisionProp()->OBBMins().x;
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float ySize = pTarget->CollisionProp()->OBBMaxs().y - pTarget->CollisionProp()->OBBMins().y;
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flSize = ( xSize + ySize ) * 0.5f;
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if ( flSize < 16.0f )
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{
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flSize = 16.0f;
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}
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}
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if ( flLifetime <= 0.0f )
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{
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flLifetime = 2.0f;
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}
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pFlame->m_flSize = flSize;
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pFlame->Spawn();
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UTIL_SetOrigin( pFlame, pTarget->GetAbsOrigin() );
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pFlame->m_flSize = size;
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pFlame->SetThink( &CEntityFlame::FlameThink );
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pFlame->SetNextThink( gpGlobals->curtime + 0.1f );
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pFlame->AttachToEntity( pTarget );
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pFlame->SetLifetime( 2.0f );
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//Send to the client even though we don't have a model
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pFlame->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
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pFlame->SetUseHitboxes( useHitboxes );
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pFlame->SetLifetime( flLifetime );
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pFlame->Activate();
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return pFlame;
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}
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@@ -183,47 +214,11 @@ void CEntityFlame::SetLifetime( float lifetime )
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m_flLifetime = gpGlobals->curtime + lifetime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : use -
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//-----------------------------------------------------------------------------
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void CEntityFlame::SetUseHitboxes( bool use )
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{
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m_bUseHitboxes = use;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : iNumHitBoxFires -
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//-----------------------------------------------------------------------------
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void CEntityFlame::SetNumHitboxFires( int iNumHitboxFires )
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{
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m_iNumHitboxFires = iNumHitboxFires;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : flHitboxFireScale -
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//-----------------------------------------------------------------------------
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void CEntityFlame::SetHitboxFireScale( float flHitboxFireScale )
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{
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m_flHitboxFireScale = flHitboxFireScale;
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}
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float CEntityFlame::GetRemainingLife( void )
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float CEntityFlame::GetRemainingLife( void ) const
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{
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return m_flLifetime - gpGlobals->curtime;
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}
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int CEntityFlame::GetNumHitboxFires( void )
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{
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return m_iNumHitboxFires;
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}
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float CEntityFlame::GetHitboxFireScale( void )
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{
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return m_flHitboxFireScale;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Burn targets around us
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@@ -233,47 +228,45 @@ void CEntityFlame::FlameThink( void )
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// Assure that this function will be ticked again even if we early-out in the if below.
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SetNextThink( gpGlobals->curtime + FLAME_DAMAGE_INTERVAL );
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if ( m_hEntAttached )
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{
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if ( m_hEntAttached->GetFlags() & FL_TRANSRAGDOLL )
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{
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SetRenderColorA( 0 );
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return;
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}
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CAI_BaseNPC *pNPC = m_hEntAttached->MyNPCPointer();
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if ( pNPC && !pNPC->IsAlive() )
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{
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UTIL_Remove( this );
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// Notify the NPC that it's no longer burning!
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pNPC->Extinguish();
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return;
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}
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if( m_hEntAttached->GetWaterLevel() > 0 )
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{
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Vector mins, maxs;
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mins = m_hEntAttached->WorldSpaceCenter();
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maxs = mins;
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maxs.z = m_hEntAttached->WorldSpaceCenter().z;
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maxs.x += 32;
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maxs.y += 32;
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mins.z -= 32;
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mins.x -= 32;
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mins.y -= 32;
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UTIL_Bubbles( mins, maxs, 12 );
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}
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}
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else
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if ( !m_hEntAttached.Get() )
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{
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UTIL_Remove( this );
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return;
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}
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if ( m_hEntAttached->GetFlags() & FL_TRANSRAGDOLL )
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{
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SetRenderAlpha( 0 );
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return;
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}
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CAI_BaseNPC *pNPC = m_hEntAttached->MyNPCPointer();
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if ( pNPC && !pNPC->IsAlive() )
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{
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UTIL_Remove( this );
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// Notify the NPC that it's no longer burning!
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pNPC->Extinguish();
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return;
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}
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if ( m_hEntAttached->GetWaterLevel() > 0 )
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{
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Vector mins, maxs;
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mins = m_hEntAttached->WorldSpaceCenter();
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maxs = mins;
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maxs.z = m_hEntAttached->WorldSpaceCenter().z;
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maxs.x += 32;
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maxs.y += 32;
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mins.z -= 32;
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mins.x -= 32;
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mins.y -= 32;
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UTIL_Bubbles( mins, maxs, 12 );
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}
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// See if we're done burning, or our attached ent has vanished
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if ( m_flLifetime < gpGlobals->curtime || m_hEntAttached == NULL )
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{
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@@ -326,10 +319,65 @@ void CEntityFlame::FlameThink( void )
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pEnt -
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// Igniter
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//-----------------------------------------------------------------------------
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void CreateEntityFlame(CBaseEntity *pEnt)
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class CEnvEntityIgniter : public CBaseEntity
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{
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CEntityFlame::Create( pEnt );
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public:
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DECLARE_CLASS( CEnvEntityIgniter, CBaseEntity );
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DECLARE_DATADESC();
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virtual void Precache();
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protected:
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void InputIgnite( inputdata_t &inputdata );
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float m_flLifetime;
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};
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BEGIN_DATADESC( CEnvEntityIgniter )
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DEFINE_KEYFIELD( m_flLifetime, FIELD_FLOAT, "lifetime" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Ignite", InputIgnite ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( env_entity_igniter, CEnvEntityIgniter );
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//-----------------------------------------------------------------------------
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// Purpose: Ignites entities
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//-----------------------------------------------------------------------------
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void CEnvEntityIgniter::Precache()
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{
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BaseClass::Precache();
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UTIL_PrecacheOther( "entityflame" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Ignites entities
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//-----------------------------------------------------------------------------
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void CEnvEntityIgniter::InputIgnite( inputdata_t &inputdata )
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{
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if ( m_target == NULL_STRING )
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return;
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CBaseEntity *pTarget = NULL;
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while ( (pTarget = gEntList.FindEntityGeneric(pTarget, STRING(m_target), this, inputdata.pActivator)) != NULL )
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{
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// Combat characters know how to catch themselves on fire.
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CBaseCombatCharacter *pBCC = pTarget->MyCombatCharacterPointer();
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if (pBCC)
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{
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// DVS TODO: consider promoting Ignite to CBaseEntity and doing everything here
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pBCC->Ignite( m_flLifetime );
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continue;
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}
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// Everything else, we handle here.
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CEntityFlame::Create( pTarget, m_flLifetime );
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}
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}
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Reference in New Issue
Block a user