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upload "kind" alien swarm
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@@ -1,9 +1,9 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Utility code.
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//
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// $NoKeywords: $
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//=============================================================================//
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//===========================================================================//
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#include "cbase.h"
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#include "te.h"
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@@ -14,9 +14,9 @@
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
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extern short g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
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extern short g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
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extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
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extern int g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
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extern int g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
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//-----------------------------------------------------------------------------
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